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Folios under the subject of

Damage Types

10 folios gathered
  • Base Damage — **Base Damage** is the **raw weapon damage range** the engine rolls before any modifier is applied. Every weapon in Britannia has a...
  • Chaos Damage — Chaos Damage is a random chance for one of the elemental damages, namely: Physical; Fire; Cold; Poison; or Energy Damage. Chaos damage...
  • Cold Damage — Cold Damage simply refers to the type of damage a weapon or spell can cause. In this instance, cold damage would be applied against an...
  • Damage Calculations — While calculating your final damage output, the damage increase effect from the items, skills and statistics is mainly applied as a...
  • Damage Types — **Damage Types** is the **collective term for the seven flavors of damage** dealt by weapons, spells, monsters, and traps in modern...
  • Direct Damage — __NOTOC__Direct Damage refers to a type of magical damage that is unaffected by an opponent's resistances. Damage of this type is capped...
  • Energy Damage — Energy Damage simply refers to the type of damage a weapon or spell can cause. In this instance, energy damage would be applied against...
  • Fire Damage — Fire Damage simply refers to the type of damage a weapon or spell can cause. In this instance, fire damage would be applied against an...
  • Physical Damage — **Physical Damage** is the **default damage type** of every melee weapon and ranged shot in Britannia. Five canonical damage types exist...
  • Poison Damage — Poison Damage simply refers to the type of damage a weapon or spell can cause. In this instance, poison damage would be applied against...
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Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.