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From the Codex of Ultimate Wisdom

Salvage Bag

A folio of the realm

Salvage Bag

The Salvage Bag is the canonical "recycle items into ingots" container of Britannia — a placeable bag-class container that, when filled with crafted items, smelts them in bulk at a forge. Where individual items can be smelted at a forge one at a time (a tedious right-click + smelt cycle), the Salvage Bag aggregates them into a single batch operation: drop a stack of crafted weapons / armor into the bag, walk near a forge, double-click the bag, and the entire contents smelt simultaneously, depositing all the recovered ingots into the player's pack. The Salvage Bag is the Smith's productivity tool — a serious crafter saves hours of clicking by using it on routine recycle workflows.

The bag was introduced as part of the Britannian crafting system overhaul, becoming the canonical "bulk smelt" mechanic. It is craftable by Tinkering, bought from NPC vendors, and frequently accumulated as a household item alongside the standard tinkering toolset.

What the Salvage Bag does

Operation Detail
Aggregate items Drop crafted weapons/armor into the bag; up to ~120 items capacity
Walk to forge Standard Forge requirement (within 3 tiles)
Double-click bag → "Smelt All" Triggers bulk smelt operation
Process each item Engine smelts each item in the bag against Mining skill
Deposit ingots in pack All recovered ingots land in player's backpack
Bag persists Can be reused indefinitely

The bag is persistent — it doesn't deplete or break. A single Salvage Bag handles dozens of smelt cycles over its lifetime.

Smelt rate vs. Mining skill

The smelt operation is gated by Mining skill:

Mining skill Smelt success rate
0 — 50 Mid; ~30 — 50% per attempt
50 — 80 Higher; ~60 — 80% per attempt
80 — 100 GM Near-perfect; >95% per attempt
At GM (100) Optimal recovery rate

Lower-skill miners lose more material to smelt failures — failed smelts destroy a few ingots from the recovery yield. At GM Mining the loss is minimal.

Recovery rate

Item type Approx. ingot recovery
Halberd (16 ingots base) ~6 — 10 ingots back
Plate Breastplate (25 ingots base) ~10 — 15 ingots back
Long Sword (12 ingots base) ~4 — 7 ingots back
Generic crafted item 30 — 50% of input cost typically

Recovery is partial — smelting back is the canonical way to "reclaim" material from failed crafts or unwanted output, but it doesn't return full input cost. The recovery rate is a constant; the Mining skill affects only the success rate per item, not the per-success recovery.

When to use Salvage Bags

Use case Why Salvage Bag
Bulk-craft attempts that produce non-Exceptional output Smelt the failed attempts; recover materials for the next cycle
Outdated gear cleanup Old Imbued or Reforged pieces can be smelted to clear inventory
Recycled looted gear Random monster loot crafted items can be smelted
BOD turn-in prep Surplus crafts from BOD targets get smelted
Vendor-search returns Items from Vendor Search that didn't meet specs

A serious crafter routinely uses the Salvage Bag at the end of every craft session — accumulate the unwanted output through the day, then bulk-smelt at the forge.

Salvage Bag and Maker's Mark

A small but consequential interaction:

Pre-Salvage state Detail
Marked Exceptional crafted item Carries crafter signature; valuable artifact-tier
Smelted via Salvage Bag Mark is lost — the smelt destroys the signature along with the item
Recovery cost Lower than imbued-piece-recreation; but signature loss is irrevocable

Veterans avoid smelting marked Exceptional items unless absolutely certain — the Maker's Mark is a permanent identifier that's worth preserving for collector value.

How to acquire a Salvage Bag

Source Detail
NPC vendor Standard purchase; modest gold cost
Tinkering craft Requires basic Tinkering skill + cloth
Loot drops Some monster drops include Salvage Bags
Quest rewards Some craft-questline rewards

Most established crafters own multiple Salvage Bags — one for each material tier (one for iron, one for colored ingots, etc.) to keep recovered materials sorted.

Salvage Bag as a recipe item

Crafting Detail
Tinkering skill ~30 needed to craft
Materials Cloth + Tinkering tools
Output Single Salvage Bag
Failure rate Low; near-zero at GM Tinkering

Crafting Salvage Bags is a routine Tinkering output for serious crafters who want bulk-recycle infrastructure.

Salvage Bag in build optimization

The Salvage Bag is a support tool, not a build-defining item — every build benefits from it equally:

Build Use case
Sampire Smelt crafted weapons after combat sessions
Pure Mage Smelt unwanted plate / chain / leather collected as quest reward
Tamer Smelt routine drops
Crafter Heaviest user; bulk-smelt routine
Pet builder Less direct use; relevant for crafted weapons

A character who never smelts items might never own a Salvage Bag; an active crafter has them in every storage location.

Salvage Bag vs. individual smelting

Method Time cost Skill check
Individual smelt (one item at a time) ~3 seconds per item Per-item skill check
Salvage Bag bulk smelt ~3 seconds per item, but parallel Per-item skill check (same)
Time savings ~30-50× for multi-item batches Identical recovery rate

The Salvage Bag is time-efficient but doesn't change the underlying recovery economics — the savings is in clicks-per-recovery rather than total resource recovery.

See also

  • Forge — the crafting station required for smelting
  • Mining — the skill that gates smelt success rate
  • Blacksmithy — the partner craft skill (smith outputs are typical Salvage Bag inputs)
  • Tinkering — the craft skill that produces Salvage Bags
  • Maker's Mark — the signature property destroyed by smelting marked items
  • Imbuing — the alternative to smelting (re-imbue rather than recycle)
  • Bulk Order Deeds — major Salvage Bag use case (BOD turn-in surplus smelt)
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