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From the Codex of Ultimate Wisdom

Crafting

A folio of the realm

Crafting

Crafting is the umbrella term for the player-driven manufacture of items in Ultima Online — the cluster of skills, tools, and resources that produce armor and clothing, weapons, furniture and houses, and consumables (food, potions, scrolls, alchemy products). UO's crafting system is exceptionally deep: every craftable item has a success chance scaling with the relevant skill, every craft has an Exceptional quality tier (granting +1 resists/damage and the Maker's Mark), and the entire production economy chains into enhancement, runic re-forging, imbuing, and artifact-recipe synthesis — a craftable item can be re-worked through multiple post-craft passes to become a bespoke high-end suit piece or legendary weapon. Crafting is the canonical "second character" path in UO — many players run a full crafting alt to support their PvP/PvM main, and the Bulk Order Deeds system gives crafters a parallel reputation/reward stream that mirrors combat play.

The 12 crafting skills

The crafting set divides into primary crafts (independent skills with their own UI) and secondary specializations (gated under a primary skill, requiring a specific tool/book unlock).

Primary crafts (8)

Skill Output category Primary tools Resources
Alchemy Potions, kegs Mortar & Pestle Reagents, Empty Bottles
Blacksmithy Metal armor, weapons, shields Smith's Hammer, Tongs Ingots (Iron through Valorite), Wood
Carpentry Furniture, instruments, wooden weapons, houses Saw, Smoothing Plane Boards, Logs, Wooden Shafts
Cartography Maps, treasure maps Mapmaker's Pen Blank Map, Ink
Cooking Food, drinks Skillet, Rolling Pin Raw food, Water, Flour
Bowcraft & Fletching Bows, crossbows, arrows Fletcher's Tools Boards, Feathers, Shafts
Inscription Spell scrolls, runebooks, runic atlases Scribe's Pen Blank Scrolls, Reagents
Tailoring Cloth and leather armor, clothing, sails Sewing Kit, Scissors Cloth, Leather (5 hide types)
Tinkering Jewelry, locks, traps, gargish necklaces, golems Tinker's Tools, Tongs Metal, Wood, Gems

Secondary specializations (3)

These three crafts require purchasing a book from a Ter Mur NPC vendor to unlock; they are sub-skills of an existing primary skill:

Specialization Parent skill Vendor Unlock book
Glassblowing Alchemy Alchemist (Royal City, Ter Mur) Find Glass-Quality Sand book
Masonry Carpentry Stone Crafter (Royal City) Mining for Quality Stone book
Basket Weaving Tinkering Tinker's Tools (Royal City) (no book — uses Tinker's Tools directly)

The Ter Mur unlock pattern is the canonical "Stygian Abyss expansion crafting depth" — the Royal City is the gateway to gem mining, granite, glassblowing, and basket weaving for any character with the corresponding parent skill.

Gathering skills

Crafters need raw materials. Three gathering skills harvest the primary resources:

Gathering skill Tool Resources gathered Feeds crafting skill(s)
Fishing Fishing Pole Raw fish, big fish, sea serpent fillets, pearls, treasure chests Cooking
Lumberjacking Hatchet / Axe-class Boards, logs (7 wood tiers: Oak through Heartwood/Bloodwood/Frostwood) Carpentry, Fletching, Tinkering
Mining Pickaxe / Shovel Ingots (9 ore tiers), Granite, Sand, Gems Blacksmithy, Tinkering, Masonry, Glassblowing

Mining has three context-menu sub-modes unlocked via Ter Mur booksMining for Quality Stone (granite for Masonry), Find Glass-Quality Sand (Glassblowing input), and Mining for Quality Gems (high-value gem rolls). All three are activated through right-clicking the pickaxe/shovel and selecting the desired mode.

Resource hierarchy

Metals (Mining → Blacksmithy / Tinkering)

Tier Ore Mining skill required
1 Iron 0
2 Dull Copper 65
3 Shadow Iron 70
4 Copper 75
5 Bronze 80
6 Gold 85
7 Agapite 90
8 Verite 95
9 Valorite 99

Each ore tier crafts a colored armor/weapon set with characteristic stat bonuses. Gold ingots are notable for crafting +2/+2/+3/+0/+3 resist armor (Phys/Fire/Cold/Pois/Energy) — a useful Luck-suit baseline.

Wood (Lumberjacking → Carpentry / Fletching / Tinkering)

Wood Lumberjack skill
Plain (Oak base) 0
Oak 65
Ash 80
Yew 95
Heartwood 100
Bloodwood 100
Frostwood 100

Frostwood is the only wood that adds Cold Damage to bows.

Leather (Skinning → Tailoring)

Leather Hides from
Plain Leather Cows, deer (low-tier)
Spined Leather Crocodiles, alligators (+9 Phys Resist crafted)
Horned Leather Bulls, bull-tier creatures
Barbed Leather Reaper-class creatures

Spined Leather is the canonical Luck Suit base — the +9 Physical Resist contribution is the highest-value tailoring resist tier.

Quality tiers

Every craft has a success chance that scales with skill, plus an Exceptional chance that scales with overlap above the minimum:

Quality Effect on crafted item
Failure Resources lost (varies by skill)
Success Item created with random low-end properties
Exceptional +1 to all resists (armor) or +35% Damage Increase (weapon, with GM Arms Lore); enables the Maker's Mark signature

Exceptional is the gateway to Imbuing — only Exceptional crafted items have the higher Imbuing Weight cap (500) needed to layer 5 mods on a piece without the imbue weight constraint clipping the build.

Skills that enhance crafted output

These skills don't craft directly but modify quality of the crafted result:

Skill Effect
Arms Lore At GM: +1% Damage Increase per 20 skill on Exceptional weapons (= +5%); also adds armor resists. The canonical "auto-+5% DI on every Exceptional weapon you craft" buff.
Imbuing Adds custom Item Properties post-craft, gated by item's imbue weight

A character with Blacksmithy + Arms Lore + Mining is the canonical Smith Crafter template.

Tools, post-craft enhancement

Runic Tools

Runic Tools are upgraded crafting tools (smith's hammer, sewing kit, fletcher's tools) made with colored ores/woods/leathers. They:

Use Effect
Craft directly Add random Item Properties to the crafted item; intensity scales with the runic tier
Reforge an existing item At a Soulforge with Imbuing skill — re-rolls properties at the cost of additional charges, but with direct control over Property Group and Tier (see Reforging)

Runic tier ladder (Smithy example): Dull Copper → Shadow Iron → Copper → Bronze → Gold → Agapite → Verite → Valorite. Verite/Valorite tools are the canonical "high-tier reforge engine."

Powder of Fortifying

Powder of Fortifying increases the current and maximum Durability of an item by +10 per charge, capped at 255. The canonical "save your weapon from breaking" tool. Cannot be applied to imbued items — apply Powder before imbuing.

Whetstone of Enervation

Whetstone of Enervation removes the Damage Increase property from an Exceptional crafted weapon, freeing an imbue slot for a more valuable mod. Must be used before Imbuing — like Powder of Fortifying.

Forged Metal of Artifacts

Forged Metal of Artifacts is a UO Store item that guarantees Enhancement success. Crafted enhancement (smithing or tailoring) has a chance to break the item; this consumable removes that risk for one attempt.

Armor Refinement

Armor Refinement lets a character trade Max Resist for Defence Chance Increase (DCI) or vice versa — a builder's lever for asymmetric suits.

The full crafting workflow (Reforge → Imbue → Enhance)

The canonical "high-end armor or weapon" production chain:

Step What happens
1. Craft Exceptional with Mining-skill-appropriate base material; aim for resist symmetry Use GM Arms Lore to lock in the Exceptional bonus
2. Verify resists before any post-craft work Cheaper to re-craft than to lose work later
3. Reforge with a Runic Tool at a Soulforge Choose property groups: Grand Artifice + Inspired Artifice, plus selectors like Auspicious / of Fortune (Luck) or Exquisite / of Quality
4. Verify that Reforging added the desired properties (Luck for armor; Elemental Damage for weapons); restart if not Check before next step — Powder cannot be re-applied later
5. Powder of Fortifying Boost durability before imbuing locks Powder out
6. Imbue to add 1–5 custom properties Use the Imbuing skill at a Soulforge
7. Enhance with a colored ore/wood (final material upgrade) Risk: failure or breakage; use a +60 Ancient Hammer or Forged Metal of Artifacts to boost success

Notes per step: - Imbuing Luck overwrites Reforging Luck — do not Imbue Luck if Reforging already provided it - "Self Repair" property is removed when imbued — accept this loss or skip Imbuing - Materials that add Durability or Lower Requirements count as Item Properties — they consume one of the 5 Imbue slots - Elemental Damage is not an Item Property for the 5-property-cap purpose — it's a separate weapon-side modifier

Uncrafting

Several mechanisms recover materials from crafted items:

Method Returns Caveats
Scissors on cloth/leather items Half the original material Won't work on most NPC-purchased items
Smelt Item (Blacksmithy menu) Half the original ingots Only 1 ingot returned for NPC-purchased items
Salvage Bag (Provisioner-purchased container) Auto-uncrafts Tailor and/or Smith items Requires the corresponding tool to be present
Carpentry / Tinkering Cannot be uncrafted The two crafts that produce non-recyclable output

Bulk Order Deeds

Smiths, Tailors, Carpenters, Fletchers, Tinkers, Cooks, Alchemists, and Inscribers have Bulk Order Deeds — request slips for specific quantities of crafted items, redeemed for gold, materials, runic tools, Power Scrolls, and crafted artifacts. The BOD system is the canonical crafter parallel to combat-loot economy:

Mechanic Detail
Cooldown One BOD every 6 hours (with a 3-deed cache)
Bribery Publish 74 — bribe NPCs to upgrade BOD difficulty
Point banking Publish 95 — bank BOD points for later redemption
Power Scroll source The only in-game source for Smith and Tailor Power Scrolls

A pure crafter can run BODs to climb to Lord/Lady Fame and the highest Karma tiers without combat — see the BODs article for the full mechanic.

Crafted Artifacts (Publish 106 era)

Starting with Publish 106, recipes call for rare artifacts as ingredients to create newer items — turning loot artifacts into the input pipeline for crafted artifacts. Examples:

Crafted artifact Required artifact ingredient
Crimson Belts (Mace / Sword / Dagger) Crimson Cincture
Elegant Collar of Fortune Leurocian's Mempo of Fortune

This pattern (calling artifacts a "transmog" in community shorthand) extends crafting's reach to formerly-hoardable items. Fey Wings, Lodestone, and similar items also flow through the recipe ingredient list — the Pub 106 design philosophy is that everything in the loot economy can become a crafting input.

See also

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