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From the Codex of Ultimate Wisdom

Slayer Weapons

A folio of the realm

Slayer Weapons

A Slayer Weapon is a weapon (or, in modern UO, a Spellbook, Songbook, or other usable item) carrying a Slayer property that grants it double damage against creatures of one specific group, plus the chance of fear-flee behavior on those creatures, but at the cost of double damage taken from creatures of the opposing slayer pair. Slayer Weapons are one of the oldest and most permanent damage-multiplier mechanics in UO — predating the modern percentage-property system entirely — and they remain build-defining for any character planning to fight a single creature type repeatedly. The companion article Slayer covers the slayer-property mechanic itself in full detail; this article documents the weapon-side practicalities: what slayer weapons exist, how to acquire each, and how to use them in different combat templates.

Quick mechanics summary

Property Value
Damage to slayer's prey ×2 (double damage)
Fear-flee chance on prey ~10% (fast running away on hit)
Damage taken from opposing pair ×2 (double damage taken)
Stacks with other DI bonuses Yes — additive with most modifiers
Carry weight None — slayer is a property, not a separate item
Bypasses Resists No — slayer multiplies the final damage

The fear-flee chance and the 2× damage to the prey is the primary value. The 2× damage from the opposing-pair creatures is the trade-off that mandates a different slayer for different prey — you cannot carry a single "all-slayer" weapon. (No such property exists.)

Slayer groups

There are two tiers of slayer property. Lesser Slayers target a narrow species; Super Slayers cover a thematic family.

Super Slayers (broader; group includes many creature types)

Super Slayer Covers Opposing pair
Repond (humanoid) Orcs, Ogres, Trolls, Lizardmen, Ratmen, Centaurs, Cyclops, Titans (none — Repond has no opposing pair)
Reptile Dragons, Wyverns, Drakes, Lizardmen (overlap with Repond), Serpents, Hydras, Lava Lizards (none)
Demon Demons, Daemons, Imps, Succubi, Balrons, Arcane Daemons, Iron Beetles Holy Slayers carry as Demonic-pair counterweight (mostly fictional usage; see below)
Undead Skeletons, Liches, Zombies, Wraiths, Bone Daemons, Bone Knights, Mummies (no opposing pair in the modern game)
Elemental Fire/Water/Earth/Air Elementals, Blood Elementals, Snow Elementals, Acid Elementals (none)
Arachnid Spiders, Dread Spiders, Giant Spiders, Terathans, Solen, Spider Queens (none)
Fey (added later) Pixies, Wisps, Treefellows, Sprites, Eyrie (none)

Lesser Slayers (narrower; specific species)

Slayer Targets Opposing pair
Orc Slayer Orcs only (Orc Captains, Orc Mages, Orc Brutes, Orc Lords) None directly (Repond is the broader group)
Troll Slayer Trolls None
Ogre Slayer Ogres, Ogre Lords None
Lizardman Slayer Lizardmen None
Ratman Slayer Ratmen None
Daemon Slayer Daemons, Demon Knights, Imps None
Gargoyle Slayer Gargoyles None
Dragon Slayer Dragons (Greater Dragons, Wyverns, Hydras qualify) None
Spider Slayer Spiders None
Scorpion Slayer Scorpions None
Snake Slayer Snakes, Snake-form NPCs None
Terathan Slayer Terathans only None
Ophidian Slayer Ophidians (Lost Lands species) None
Skeleton Slayer Skeletons only None
Lich Slayer Liches None
Mage Slayer Casting NPCs (specific tag) None
Air Elemental / Earth Elemental / Fire Elemental / Water Elemental / Blood Elemental / Snow Elemental / Poison Elemental Slayers Specific elementals only None

The full list is approximately 35 distinct slayer types. Each "lesser" slayer is a subset of one super-slayer.

Slayer weapons in modern UO

Source What you get
Random monster loot Slayer-tagged weapons drop with random properties; common at all skill levels.
Champion Spawn drops Theme-matching slayers drop disproportionately at certain spawns (Repond at orc spawns, Undead at the Lord Oaks Champion Spawn, etc.) — see Champion Spawn theme tables in Champion_Spawn.
Treasure Map chests Slayer weapons in level 4+ chests, randomized.
Imbuing The Slayer property can be imbued onto weapons. Resources required: 5 Enchanted Essence + 10 of a specific gem + 10 of a slayer-themed reagent. Imbued slayers cap at the standard slayer intensity.
Spellbook slayers Slayer property on Spellbooks — useful for Mages who can't wield a weapon. Same damage multiplier on spells targeting the slayer's prey.
Songbook slayers Bardic Slayer property — affects Provocation/Discordance/Peacemaking against the slayer's prey.

Imbuing a slayer

To imbue a Slayer property on a weapon:

Property Resource cost (typical)
Lesser Slayer 5 Enchanted Essence + 10 specific gem + 10 reagent + Imbuing skill ≥ 50
Super Slayer 10 Enchanted Essence + 10 Relic Fragment + 10 reagent + Imbuing skill ≥ 100

Specific gem/reagent depends on slayer type — Repond uses Bloodspawn + Brain, Undead uses Daemon Bones + Bones, etc. Check the in-game Imbuing menu for full reagent table.

The imbued slayer is always a single named slayer. Stacking two slayers on one weapon is not possible.

Slayer + Champion Spawn farming workflow

A pure-slayer farming template:

  1. Choose a Champion Spawn and identify the dominant creature type (e.g., the Lord Oaks spawn = Wisps and undead-like fey; Barracoon = ratmen with a Repond bias).
  2. Imbue or acquire the matching slayer (or super-slayer for broader coverage).
  3. Run the spawn at full speed — the 2× damage cuts kill-time per creature in half.
  4. The fear-flee chance breaks creature pile-ups: enemies on slayer-pair flee, scattering and re-engaging at staggered intervals, reducing the burst-AoE damage you take.

See also

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Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.