Taste Identification
Taste Identification
"Does this milk taste bad to you?"
Taste Identification (often abbreviated Taste ID or TID) is one of UO's "Useless Skills" — the skill that lets you identify the contents of an unknown potion, the level of an unknown potion keg, and detect whether food has been poisoned. There are few more perilous jobs in the world than that of "official taster," and Britannia's solution was to grant the official taster a skill that detects the poison before it does any damage. In practice, modern UO removes most of the fear: potions display their type on tooltip, kegs display their level on the tooltip, and food poisoning by Poisoning is rare in PvE outside specific encounters. Taste ID survives mostly for roleplay characters — a Royal Taster build, a paranoid food-snob roleplay, the courtly intrigue archetype.
Mechanics
To use Taste ID: 1. Click the blue gem next to Taste Identification on your skill list (or use a macro). 2. Target a potion, potion keg, or piece of food.
| Target | Result |
|---|---|
| Potion (typed) | Tells you what type of potion it is. |
| Unknown Potion | Reveals the type without consuming. |
| Potion Keg | Reveals the keg's potion level (lesser/regular/greater) and type. |
| Food | Tells you whether it has been poisoned and the poison level if poisoned. |
The skill is a one-shot, non-destructive read — you don't consume the potion or eat the food in the test. The targeting is fast, no animation delay, no resource cost.
Modern relevance — and why it's "Useless"
In modern UO, Taste ID's value is largely supplanted:
| Original use | Modern alternative |
|---|---|
| Identify unknown potion type | Tooltip shows the potion type. |
| Determine potion-keg level | Tooltip shows level. |
| Detect food poisoning | Most food in modern UO is unpoisoned. Foods that can be poisoned (cheese, fish steaks, etc.) are rarely poisoned by NPCs in PvE. |
| Detect poisoned-food assassination in PvP | Felucca PvP is extremely rare for poisoned-food assassinations; mostly a roleplay scenario. |
The skill remains the only way to detect food poisoning before consuming. For a roleplay-driven character — say, a Britannian noble's chef, a tavern-keeper, or a Court taster — Taste ID is genuine.
Training
| Range | Method |
|---|---|
| 0 → 30 | Train at NPC Baker or Cook (any city). |
| 0 → 75 | Taste ID poisoned food — most commonly fish steaks that have been Poisoning-treated. One piece of poisoned food can take you to 75, though gains slow significantly past 60 skill. Scrolls of Alacrity make this much easier. |
| 75 → 100 | Currently no normal method to gain past 75. Every item you taste starting at 75 will be classified "Too Easy" to gain even GGS (Gain-Gating-System) ticks. |
Past 75: the workaround
| Method | How |
|---|---|
| Satyr trick | Allow a Satyr in the Twisted Weald to Discordance your character. Discordance lowers all your skills by ~30%, including the difficulty assessment. With Satyr-discord active, food previously classified "Too Easy" returns to "Easy" or "Optimal" range, and gains resume. |
| Scrolls of Transcendence (SoTs) | If you have any Taste ID Scrolls of Transcendence, apply them — direct skill increase, bypasses the difficulty problem entirely. SoTs from event drops or Cleanup Britannia are the canonical source. |
The Satyr trick is the standard method for any "stuck" skill above 75 — Taste ID is one of several skills (alongside Begging, Camping, etc.) where past-75 gains break.
Producing poisoned food for training
Most efficient training food is poisoned fish steaks. Production:
- GM Fishing to harvest fish; cut into fish steaks (or cook into fish steaks).
- GM Poisoning to apply poison to the steaks. Use Lesser Poison for early TID training (Greater/Deadly poison creates poisoned-food kits that are harder to find unpoisoned-equivalent for variety).
- Stack and lock down a chest of poisoned steaks.
Alternative: a friend (or alt-character) with Poisoning can produce the steaks. Buying poisoned-steaks from a vendor is rare but possible.
Stat-modifier interaction
Taste ID is one of UO's purely-mental skills. Its difficulty checks are governed by Intelligence: - Higher INT → faster training rolls. - A Taste ID training character benefits from soulstoning in 100 INT alongside the skill.
Roleplay applications
For dedicated roleplay characters, Taste ID can be coupled with these complementary builds:
| Theme | Companion skills |
|---|---|
| Royal Taster | Cooking, Item Identification, Forensic Eval |
| Tavern Keeper | Cooking, Begging, Stealing |
| Spy / Assassin | Poisoning, Stealth, Hiding |
| Apothecary / Healer | Alchemy, Magery, Veterinary |
See also
- Poisoning — produces the poisoned food TID detects
- Forensic_Eval — sister investigative skill
- Item_Identification — paired Useless Skill
- Cooking — produces the food in question
- Alchemy — produces the potions TID identifies
- Twisted_Weald — Satyr Discordance training site
- Scroll_of_Transcendence — past-75 skill gain method