🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!
From the Codex of Ultimate Wisdom

Magery

A folio of the realm

Magery

Magery is the skill of casting arcane spells from a spellbook or scroll, the primary expression of magic in Ultima Online. A trained mage commands fire, lightning, the dead, and the very fabric of reality through spoken words of power and the consumption of reagents. Few schools of skill rival its breadth: Magery's sixty-four spells cover offence, healing, summoning, transportation, and utility, and a grandmaster casts them all.

Casting Spells

A spell is cast either from a spellbook or by reading a scroll. Most spells require a target — a creature, an object, or a point on the ground — and produce a targeting cursor when invoked. The caster's hands must be empty of anything other than a spellbook to cast, although items with the Spell Channeling property suspend that restriction. A spell takes time to cast equal to 0.25 + (circle × 0.25) seconds, so a First Circle spell requires half a second and an Eighth Circle spell, two and a quarter.

Reagents

Eight reagents power Magery, each consumed when a spell is cast. They are:

Every spell calls for a specific combination — Fireball requires Black Pearl and Sulfurous Ash, for example — and the reagents must be present in inventory at the moment of casting. The Lower Reagent Cost item property reduces the chance that a given casting consumes its reagents at all; at 100% LRC, no reagents are consumed.

Mana

Each spell draws mana from the caster's personal reserve. Mana regenerates passively while resting, faster with Meditation skill, and faster still with the Mana Regeneration item property worn on equipment. A spell that costs more mana than the caster currently holds will fail to cast.

Spellbooks and Scrolls

A spellbook is a permanent vessel: a scroll dragged onto a spellbook is inscribed into it and never removed thereafter, and the book may then cast that spell as often as reagents and mana allow. A scroll, by contrast, is consumed in a single use but requires no reagents — it draws on the magic already bound into it. A character may recite scrolls up to two circles above their current skill, so even a novice with First Circle ability can use a Second Circle scroll.

Words of Power

Each spell carries a phrase in the magical tongue of Britannia, spoken aloud by the caster as the spell is invoked. An attentive opponent can identify the spell being readied by the words alone — a discipline of significant tactical value in player conflict. Each spell's words appear in its row of the tables below.

The Spells of Magery

The school's sixty-four spells are organised into eight circles of eight spells each. Higher circles demand more skill, more mana, and longer casting time. Two further Mastery spells are unlocked by the corresponding skill-mastery system, available once a character takes Magery as a mastery school.

First Circle

Apprentice spells. Any character with measurable Magery may attempt them.

Spell Mana Min Skill Words of Power Reagents Effect
Clumsy 4 0.1 Uus Jux Bloodmoss, Nightshade Reduces target's dexterity.
Create Food 4 0.1 In Mani Ylem Garlic, Ginseng, Mandrake Root Conjures food. Useful when a horse is about to go wild.
Feeblemind 4 0.1 Rel Wis Nightshade, Ginseng Reduces target's intelligence. Effective against both warriors and mages.
Heal 4 0.1 In Mani Garlic, Ginseng, Spiders' Silk Restores hit points.
Magic Arrow 4 0.1 In Por Ylem Black Pearl, Nightshade, Sulfurous Ash Causes up to 14–18 Fire damage on an unresisted target.
Night Sight 4 0.1 In Lor Spiders' Silk, Sulfurous Ash Turns night into day for the caster, lasting until the next day or night.
Reactive Armor 4 0.1 Flam Sanct Garlic, Spiders' Silk, Sulfurous Ash Raises Physical Resistance and lowers all elemental resistances.
Weaken 4 0.1 Des Mani Garlic, Spiders' Silk Reduces target's strength.

Second Circle

Spell Mana Min Skill Words of Power Reagents Effect
Agility 6 0.1 Ex Uus Bloodmoss, Mandrake Root Increases dexterity points and stamina cap.
Cunning 6 0.1 Uus Wis Mandrake Root, Nightshade Increases intelligence points and mana cap.
Cure 6 0.1 An Nox Garlic, Ginseng Removes poison from a target.
Harm 6 0.1 An Mani Nightshade, Spiders' Silk A modest direct-damage spell.
Magic Trap 6 0.1 In Jux Garlic, Spiders' Silk, Sulfurous Ash Traps a container; triggering it deals 10–50 damage. Often used to break paralyse.
Protection 6 0.1 Uus Sanct Garlic, Ginseng, Sulfurous Ash Allows the caster to cast spells without being interrupted by damage.
Remove Trap 6 0.1 An Jux Bloodmoss, Sulfurous Ash Removes a trap from a magically trapped object or low-level chest.
Strength 6 0.1 Us Mani Mandrake Root, Nightshade Increases strength points and hit-point cap.

Third Circle

Spell Mana Min Skill Words of Power Reagents Effect
Bless 9 10.1 Rel Sanct Garlic, Mandrake Root Combines Agility, Cunning, and Strength into one effect.
Fireball 9 10.1 Vas Flam Black Pearl, Sulfurous Ash Quick Fire damage spell, up to 26–31 damage. The standard finisher.
Magic Lock 9 10.1 An Por Garlic, Sulfurous Ash, Bloodmoss Magically locks a container.
Poison 9 10.1 In Nox Nightshade Poisons the target; bandages and heal spells will not work on a poisoned target.
Telekinesis 9 10.1 Ort Por Ylem Bloodmoss, Mandrake Root Allows manipulation of objects from a distance.
Teleport 9 10.1 Rel Por Bloodmoss, Mandrake Root Teleports the caster up to 11 tiles to a visible location.
Unlock 9 10.1 Ex Por Bloodmoss, Sulfurous Ash Unlocks magically locked containers and low-level treasure chests.
Wall of Stone 9 10.1 In Sanct Ylem Bloodmoss, Garlic Conjures a temporary wall, useful for blocking opponents.

Fourth Circle

Spell Mana Min Skill Words of Power Reagents Effect
Arch Cure 11 24.1 Vas An Nox Garlic, Ginseng, Mandrake Root Cures poison with greater success than the standard Cure spell.
Arch Protection 11 24.1 Vas Uus Sanct Garlic, Ginseng, Mandrake Root, Sulfurous Ash Casts Protection on all party members within 3 tiles.
Curse 11 24.1 Des Sanct Garlic, Nightshade, Sulfurous Ash Reduces a player's maximum elemental resistances to 60% and combines Clumsy, Feeblemind, and Weaken.
Fire Field 11 24.1 In Flam Grav Black Pearl, Spiders' Silk, Sulfurous Ash A wall of fire dealing 2 damage per second to any creature standing in it.
Greater Heal 11 24.1 In Vas Mani Garlic, Ginseng, Mandrake Root, Spiders' Silk One of the most-used spells in the game; heals (Magery × 0.4) + 1–10 damage.
Lightning 11 24.1 Por Ort Grav Mandrake Root, Sulfurous Ash Instant Energy damage, max 30–34.
Mana Drain 11 24.1 Ort Rel Black Pearl, Mandrake Root, Spiders' Silk Drains target's mana by (40 + caster Eval Int − target Resist).
Recall 11 24.1 Kal Ort Por Black Pearl, Bloodmoss, Mandrake Root Travels instantly to a location previously marked on a rune.

Fifth Circle

Spell Mana Min Skill Words of Power Reagents Effect
Blade Spirits 14 38.1 In Jux Hur Ylem Bloodmoss, Mandrake Root, Nightshade Summons Blade Spirits that attack any creature within 6 tiles.
Dispel Field 14 38.1 An Grav Black Pearl, Garlic, Spiders' Silk, Sulfurous Ash Dispels one tile of a field spell.
Incognito 14 38.1 Kal In Ex Bloodmoss, Garlic, Nightshade Changes the caster's name and appearance temporarily (clothes unchanged).
Magic Reflection 14 38.1 In Jux Sanct Garlic, Mandrake Root, Spiders' Silk Reduces Physical Resistance and raises elemental resistances.
Mind Blast 14 38.1 Por Corp Wis Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash Cold-damage attack scaling with Magery vs. target's Magic Resist; max 40–42.
Paralyze 14 38.1 An Ex Por Garlic, Mandrake Root, Spiders' Silk Freezes a target in place. Heavily used in player-versus-player combat.
Poison Field 14 38.1 In Nox Grav Black Pearl, Nightshade, Spiders' Silk A wall that poisons creatures within it.
Summon Creature 14 38.1 Kal Xen Bloodmoss, Mandrake Root, Spiders' Silk Summons a low-level creature to fight for the caster.

Sixth Circle

Spell Mana Min Skill Words of Power Reagents Effect
Dispel 20 52.1 An Ort Garlic, Mandrake Root, Sulfurous Ash Dispels a summoned creature.
Energy Bolt 20 52.1 Corp Por Black Pearl, Nightshade Energy damage, max 51–56.
Explosion 20 52.1 Vas Ort Flam Bloodmoss, Mandrake Root Two-second delayed Fire detonation, max 51–56.
Invisibility 20 52.1 An Lor Xen Bloodmoss, Nightshade Hides the caster from sight for a short duration.
Mark 20 52.1 Kal Por Ylem Black Pearl, Bloodmoss, Mandrake Root Inscribes a runestone with the caster's current location for later Recall or Gate.
Mass Curse 20 52.1 Vas Des Sanct Garlic, Mandrake Root, Nightshade, Sulfurous Ash Casts Curse on all creatures within a 3-tile radius.
Paralyze Field 20 52.1 In Ex Grav Black Pearl, Ginseng, Spiders' Silk A wall of paralysis.
Reveal 20 52.1 Wis Quas Bloodmoss, Sulfurous Ash Reveals hidden players within range.

Seventh Circle

Spell Mana Min Skill Words of Power Reagents Effect
Chain Lightning 40 66.1 Vas Ort Grav Black Pearl, Bloodmoss, Mandrake Root, Sulfurous Ash Hits a series of targets for max 64–69 total Energy damage.
Energy Field 40 66.1 In Sanct Grav Black Pearl, Mandrake Root, Spiders' Silk, Sulfurous Ash A longer, longer-lasting wall of energy.
Flamestrike 40 66.1 Kal Vas Flam Spiders' Silk, Sulfurous Ash Single-target Fire damage, max 64–69.
Gate Travel 40 66.1 Vas Rel Por Black Pearl, Mandrake Root, Sulfurous Ash Opens a moongate to a marked location, traversable by other players.
Mana Vampire 40 66.1 Ort Sanct Black Pearl, Bloodmoss, Mandrake Root, Spiders' Silk Drains target's mana and adds it to the caster's.
Mass Dispel 40 66.1 Vas An Ort Black Pearl, Garlic, Mandrake Root, Sulfurous Ash Dispels every summoned creature within an 8-tile radius.
Meteor Swarm 40 66.1 Kal Des Flam Ylem Bloodmoss, Mandrake Root, Spiders' Silk, Sulfurous Ash Hits a series of targets for max 64–69 total Fire damage.
Polymorph 40 66.1 Vas Ylem Rel Bloodmoss, Mandrake Root, Spiders' Silk Transforms the caster into one of various creatures; cosmetic.

Eighth Circle

The grandmaster's repertoire. Each spell is expensive in mana and time; each is decisive.

Spell Mana Min Skill Words of Power Reagents Effect
Earthquake 50 80.1 In Vas Por Bloodmoss, Ginseng, Mandrake Root, Sulfurous Ash Roughly 33% Physical damage (10–100) to every creature in a wide radius.
Energy Vortex 50 80.1 Vas Corp Por Bloodmoss, Mandrake Root, Nightshade Summons an Energy Vortex that attacks any creature within 6 tiles.
Resurrection 50 80.1 An Corp Bloodmoss, Garlic, Ginseng Returns a ghost to life.
Summon Air Elemental 50 80.1 Kal Vas Xen Hur Bloodmoss, Mandrake Root, Spiders' Silk Summons an Air Elemental to fight for the caster.
Summon Daemon 50 80.1 Kal Vas Xen Corp Bitter Bone, Bloodmoss, Mandrake Root, Spiders' Silk, Sulfurous Ash Summons a Daemon — powerful melee plus Seventh Circle magic.
Summon Earth Elemental 50 80.1 Kal Vas Xen Ylem Bloodmoss, Mandrake Root, Sulfurous Ash Summons an Earth Elemental.
Summon Fire Elemental 50 80.1 Kal Vas Xen Flam Bloodmoss, Mandrake Root, Spiders' Silk, Sulfurous Ash Summons a Fire Elemental.
Summon Water Elemental 50 80.1 Kal Vas Xen An Flam Bloodmoss, Mandrake Root, Spiders' Silk Summons a Water Elemental.

Mastery Spells

A character who designates Magery as a skill-mastery school unlocks two additional spells, gated behind a separate mastery primer and skill-mastery levels.

Spell Mana Min Skill Words of Power Effect
Death Ray 50 + 35/sec upkeep 90 In Grav Corp Channels a beam of pure death that snares the caster in place and deals damage scaling with Magery, Evaluating Intelligence, and Mastery level.
Ethereal Blast 0 90 Uus Ort Grav Restores a large pool of mana to the caster, with cooldown shortened by Magery and Evaluating Intelligence.

Training

A new mage begins by buying skill from any NPC mage in a Magery shop, who will train a character up to thirty Magery for a fee. From that point onward, training proceeds by casting spells appropriate to one's current skill: spells too easy yield nothing, spells too difficult fail too often. The reliable progression is:

Spells need not be cast at enemies; targeting an inanimate object — anything on the ground or in the caster's backpack — counts toward training without consequence.

Mage Weapon Technique

A weapon with the Mage Weapon property reduces the wearer's effective Magery by a fixed amount, up to a maximum of −29. Equipping such a weapon lets a high-skill mage cast lower-circle spells, which finish faster and consume less mana, while still continuing to gain skill against challenging opponents. A grandmaster mage with a −29 Mage Weapon, for example, casts as if at 71 Magery — fast Sixth Circle spells in place of laborious Eighth Circle casts. The trade is one point of Faster Casting, since Mage Weapons carry an inherent −1 to that property.

Advanced Training

A long-standing technique uses a tamed pet to provide a steady stream of training targets. The trainer equips a poison-only weapon — one with no other hit spell on it — enables jewellery that brings their Magery slightly below the pet's Wrestling skill, and casts on the pet, which has been instructed not to retaliate, over a long period. The method is permitted by the game's rules but must not be left unattended; inactivity is grounds for jail time at a Game Master's discretion.

Useful Equipment

Several item properties accelerate both training and combat casting:

A mage who reaches all five caps can sustain Eighth Circle casting indefinitely.

Supporting Skills

Three skills compound with Magery:

Magic in Towns

Town guards do not look kindly on offensive magic. In Felucca, casting an offensive spell within a town zone calls the guards on the caster, and any damage dealt to a victim is reduced to one hit point regardless of the spell. In every other facet, most offensive and summoning spells are forbidden outright while the caster stands within a guard zone.

Related Schools

Several other skills produce magical effects, each with its own focus:

Trivia

In the earliest years of Ultima Online, a mage could not open their spellbook while holding any other object, and could not cast a spell while holding anything other than a spellbook. Both restrictions have since been relaxed: a non-Spell-Channeling item is now automatically un-equipped at the moment a spell is cast.

← Return to the Codex
Folio inscribed by the Scribe  ·  merge  ·  2026-05-14
Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.