Felucca
Felucca
Felucca is the original face of Britannia — the first map of Ultima Online, and the only facet that retains the unrestricted Player-vs-Player combat that defined the game at launch. It shares its geography and city layout with Trammel, the mirror facet created by the court mage Nystul during the events of the Renaissance era, but the rules of engagement are sharply different. In Felucca, criminals roam, players loot the dead, and bands of murderers haunt the countryside. It is the facet of risk, the facet of wealth, and the only place in Britannia where the deepest reward systems — Power Scrolls, the Vice vs Virtue conflict, the doubled resource yields — are accessible.
The lore frame holds that Britannia is a single shard of the Gem of Immortality, and each facet is one face of that shard. Felucca and Trammel are two faces of the same shard with the same surface geography; the other facets (Ilshenar, Malas, Tokuno, the Stygian Abyss surface, Eodon) are different lands entirely.
Facet rules
Felucca is the only facet in UO with non-consensual PvP. The rules:
- Open PvP outside guard zones. Anyone may attack anyone outside town.
- Guard whacking inside town. An aggressor who attacks a Blue (Innocent) player inside a guard zone is killed by NPC guards — a single-hit takedown followed by an overkill lightning strike — and remains flagged Criminal afterward.
- Aggressor flagging. Attacking a Blue player anywhere turns the attacker Gray; the Gray flag clears two minutes after the last aggressive act.
- Murder Counts. When an aggressor kills a Blue player, the victim may report the murder. Counts decay over 40 hours of logged-in time, in 15-minute blocks. At 5 accumulated counts, the character flags Red (Murderer) and is freely attackable by anyone, anywhere in Felucca.
- Lootable corpses. A character killed in Felucca outside guard zones is fully lootable by any other player.
- Free-for-all looting. There are no system protections on dropped items in Felucca — fallen gold, weapons, and armor are claimable by whoever reaches them first.
- Vice vs Virtue. Felucca hosts the Vice vs Virtue (VvV) two-faction conflict. VvV-flagged characters may engage one another anywhere — including inside guard zones — without criminal consequence, but only against opposing-faction combatants.
The five flag colors a character may carry in Felucca:
| Color | Meaning |
|---|---|
| Blue | Innocent — protected by guards in town, not a murderer |
| Gray | Aggressor — recently flagged for an aggressive act, freely attackable |
| Red | Murderer (5+ counts) — freely attackable everywhere |
| Green | Guild member — visible as a guildmate ally |
| Orange | VvV-faction enemy — opposing faction in the Vice vs Virtue system |
The doubled-resource bonus
Felucca compensates for its risk with a flat doubled yield on world resource gathering. Every node — ore, wood, fish, fertile dirt, leather — yields twice the count it does on Trammel. This is the structural reason why most professional miners, lumberjacks, and harvesters operate from Felucca despite the PvP exposure: the per-hour return is unmatched.
Champion Spawns and Power Scrolls
Felucca is the only facet whose Champion Spawns drop Power Scrolls — the +5/+10/+15/+20 skill cap raisers that unlock the 100→120 progression. Champion Spawns also drop the standard replica artifact pool. Multiple Champion Spawn locations exist across Felucca's dungeons and the Lost Lands; each follows the standard Champion progression (kill spawn waves, ramp up the Skull tier, defeat the named champion at full skull).
Felucca's two facet-internal sub-regions (Britannia mainland and the Lost Lands) both host Champion Spawns. Notable champions include the Harrower (the apex meta-spawn that aggregates power from active Champion Spawns), the Abyssal Infernal, the Lord Oaks-equivalent boss, and a roster of skill-themed apex champions.
Cities
Felucca shares its sixteen cities with Trammel. Each is a full settlement with NPC vendors, banks, healers, and faction infrastructure where applicable.
| City | Region | Notable for |
|---|---|---|
| Britain | Central | Capital city; Castle Britannia; Lord British's seat; the Britain Sewers dungeon |
| Britain (north of) — Wind | Central highlands | Mage-themed city; sealed by stone gates |
| Buccaneer's Den | South-central island | Pirate town; Thieves Guild stronghold; Buccaneer's Den blacksmith |
| Cove | Northeast coast | Small fishing town; Orc Fort dungeon nearby |
| Jhelom | Southwest islands | Warriors' city; multi-island archipelago; weapon training arena |
| Minoc | Northeast | Mining city; gypsy camp; the East Mines and North Mines POIs |
| Moonglow | Verity Isle (east) | Mages' city; the Lycaeum library; magic shops |
| New Magincia | Magincia Isle (east) | Rebuilt city after the Magincia ruin; small trader haven |
| Nujel'm | Eastern islands | Gambling town; the Nujel'm theater |
| Ocllo | Eastern islands | Alternate trade hub; serpentine shoreline |
| Sanctuary | Western mainland | Refuge city in the southern jungle |
| Serpent's Hold | Southern islands | Paladin city; the Order of the Silver Serpent |
| Skara Brae | Western coast | Bardic city; ranger post; secluded coastal town |
| Trinsic | Southwestern coast | Paladin capital; Trinsic Sewers and Trinsic-Delucia Passage |
| Vesper | Northeast coast | Trader city; alchemical and magical shops |
| Yew | Northwest forest | Forest city; the Yew Crypts; the Empath Abbey; the courthouse |
Dungeons
Sixteen named dungeons sit within the Felucca surface or beneath it, mirroring the Trammel layout but with the Felucca PvP ruleset extending into them.
| Dungeon | Location | Theme |
|---|---|---|
| Covetous | Northeast | Earth/serpent; Champion Spawn |
| Deceit | Far east | Undead; Champion Spawn |
| Despise | Central | Mountain humanoids |
| Destard | Southwest | Dragons; the dragon's hoard |
| Fire | Southern islands | Fire elementals; Champion Spawn |
| Hythloth | Far southeast | Demons and lava; Champion Spawn |
| Ice | Far north | Ice elementals; Frost Dragon; Champion Spawn |
| Orc Cave | Central | Orc warrens |
| Orc Fort (Yew) | Northwest | Yew-side orc stronghold |
| Painted Caves | Southern jungle | Trolls and ettins |
| Shame | West | Earth elementals; Champion Spawn |
| Wrong | Far north | Prison ruin; named criminal mobs |
| Britain Sewers | Beneath Britain | Sewer-themed mob lineup |
| Trinsic-Delucia Passage | Southern jungle | Lost Lands corridor |
| Prism of Light | Eastern mountains | Crystal elementals; the Crystal Hydra Champion Spawn |
| Blighted Grove | Western forest | Blight-themed mob lineup |
Moongates and travel
Eight standard moongates serve Felucca, mirroring Trammel's:
| Moongate | Location |
|---|---|
| Britain Moongate | Central, west of Britain |
| Yew Moongate | Northwest |
| Skara Brae Moongate | West coast |
| Jhelom Moongate | Southwest islands |
| Trinsic Moongate | South coast |
| Magincia Moongate | East |
| Moonglow Moongate | Verity Isle |
| Minoc Moongate | Northeast |
Recall, Sacred Journey, and Gate Travel all function in Felucca with one important caveat: Trammel-side runebooks do not point to Felucca-side coordinates. A Felucca-runebook is required for in-facet travel. Additional teleporter pads connect specific in-game points (Buccaneer's Den, the mainland, the Island Temple).
The eight Virtue Shrines
Felucca holds the canonical Eight Virtue Shrines — the iconography of the Britannian Virtues system. Each shrine corresponds to a Virtue and provides effects when meditated upon:
| Shrine | Virtue |
|---|---|
| Compassion Shrine | Compassion |
| Honesty Shrine | Honesty (on Verity Isle) |
| Honor Shrine | Honor (south of Trinsic) |
| Humility Shrine | Humility (southeast islands) |
| Justice Shrine | Justice (north of Britain) |
| Sacrifice Shrine | Sacrifice (far north) |
| Spirituality Shrine | Spirituality (south of Britain) |
| Valor Shrine | Valor (south islands) |
| Chaos Shrine | Chaos (Britain Sewers area; the Order/Chaos opposition) |
The Chaos Shrine is a Felucca-only fixture — the only shrine in UO that does not align with the Eight Virtues. It sits in opposition to the Britannian Council and serves as the gathering point for the Order vs Chaos faction conflict (the historic predecessor to Vice vs Virtue).
The Lost Lands
Felucca's secondary sub-region. The Lost Lands appear in both Felucca and Trammel and contain three additional cities — Delucia (south-central), Papua (eastern coast), and the surrounding wilderness — plus the Terathan Keep, the Ophidian Lair, and the Crystal Cave. The Felucca Lost Lands hosts several Champion Spawns and the Trinsic-Delucia Passage corridor that connects the two facets internally. PvP rules apply identically in the Lost Lands as on the Felucca mainland.
Notable Felucca-only features
- Faction Bases — Order, Chaos, Council of Mages, Minax, Shadowlords, True Britannians (deprecated in favor of VvV but architecturally still present).
- Castle Britannia (raidable) — under specific event rules, Felucca's central castle becomes a contestable structure.
- The Britannian Sewers entry — under Britain proper, the only sewer-themed dungeon in the game.
- Corp Por gates in the Britain region — fixed-destination teleporters for fast inter-city movement.
Strategy notes
- Bring nothing you cannot afford to lose. Felucca's open looting rules mean a death in the wild is a loss of everything not Blessed or Insured. Most travelers bring a single weapon and a regs pouch, with high-value gear left in the bank.
- Always have an escape rune. An open runebook bound to a safe Trammel rune (or a known Felucca safe spot) is the standard gank-counter. The unrestricted Recall lets a smart traveler escape almost any encounter.
- Travel in pairs or larger. The PvP gankers who haunt the Felucca dungeons hunt alone in groups of three; a solo traveler is the standard target. Two characters can survive most ganks; four can win them.
- Mind your flag color. A Gray flag clears in two minutes; a Red flag is permanent until counts decay. The single most common new-player mistake is killing a Blue thief in self-defense and accumulating murder counts toward Red.
- The doubled resources reward time investment. Five hours of mining in Felucca yields more ore than ten hours in Trammel. The trade is the constant background risk of being attacked.
- The Chaos Shrine and the Virtue Shrines together are the only place in UO where all nine canonical shrines exist on the same map. Worth visiting for the lore alone.
See also
Trammel, Lost Lands, Britain, Buccaneer's Den, Yew, Trinsic, Skara Brae, Vesper, Minoc, Moonglow, Nujel'm, Magincia, Serpent's Hold, Jhelom, Wind, Cove, Ocllo, Sanctuary, Champion Spawns, Power Scrolls, Vice vs Virtue, Faction, Order vs Chaos, Murder Counts, Murderer, Criminal, Gem of Immortality, Facets.