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From the Codex of Ultimate Wisdom

Animal Lore

A folio of the realm

Animal Lore

Animal Lore is the canonical "evaluate creatures" skill in Britannia — a Tamer's required partner skill to Animal Taming that lets the player read pet stats, query taming difficulty, and inspect creature properties with a single skill check. Animal Lore is half of every taming attempt's success roll: when a Tamer targets a creature with Animal Taming, the engine rolls both Taming and Animal Lore against the creature's Taming Difficulty — if either skill is too low, the attempt fails. A Tamer with 120 Taming + 0 Lore cannot tame even mid-tier pets; the canonical Tamer build always pairs the two skills at the same level.

Beyond gating taming attempts, Animal Lore serves as the diagnostic / informational interface for any wild creature or owned pet. Use Animal Lore on a target → a gump opens showing HP, stats, resists, attack damage, and (post-Pet Training revamp) the pet's training points and abilities.

Mechanics

Mechanic Detail
Required for taming Yes — Animal Lore is rolled in the Animal Taming success check
Range Target must be within 8 tiles
Skill check on use Roll vs creature's hidden Lore-difficulty
Failure Returns "Unable to determine" — no info revealed
Success Opens info gump with full creature stats

A successful Animal Lore use opens a Lore Gump — the canonical interface for inspecting pet stats. The gump is the most-frequently-used non-combat gump for Tamer characters.

What Animal Lore reveals

Reveal Detail
Hit Points (current / max) Pet's current HP
Stamina / Mana / Attack speed Combat tempo
Strength / Dex / Int Underlying stat values
Damage range Min/Max swing damage
Damage type split Phys / Fire / Cold / Pois / Energy distribution of pet's attacks
Resists All five resists (Phys / Fire / Cold / Pois / Energy)
Taming Difficulty The hidden number for a wild target
Pet name + owner For owned pets
Pet Training tabs (Post-revamp) — abilities, skill points spent, available training

The reveal is comprehensive — it shows everything a Tamer needs to plan combat strategy, training investment, or whether a wild creature is worth taming.

Animal Lore + Animal Taming success formula

The combined formula:

Effective_Lore_Skill = Animal_Lore + (small bonuses from items)
Effective_Taming_Skill = Animal_Taming + (small bonuses)

if both > Difficulty + 24.9 → 100% chance
if both > Difficulty       → linear chance up to 100%
if either ≤ Difficulty     → reduced chance
if either ≤ Difficulty − N → 0% chance

The exact formula's nuance: Animal Lore contributes roughly half the weight of Animal Taming in the success roll. A Tamer with 120 Taming + 100 Lore has reduced effectiveness against ~98 difficulty pets; the same Tamer at 120 / 120 is at 100% chance. The 20-point Lore deficit costs measurable success rate.

The canonical Tamer template

Skill Level Purpose
Animal Taming 110 — 120 Tame difficulty + control chance
Animal Lore 110 — 120 Tame check + pet info
Veterinary 100 — 120 Pet healing + resurrection
Magery 100 — 120 Cure / Greater Heal / utility
Resisting Spells 100 — 120 Spell defense
+ Eval Int or Magic Resist varies PvP defense or spell damage

Without all three of Taming, Lore, and Veterinary at GM-or-higher, the Tamer cannot reliably tame, evaluate, or heal pets. The canonical "Tamer-Vet template" is the seven-skill anchor for every serious Tamer.

Animal Lore in Pet Training

The Pet Training revamp made Animal Lore doubly important — every pet now has trainable stats, abilities, and a "training points" pool. The Lore gump shows:

Pet Training info Detail
Total training points Available to spend on stat upgrades
Current abilities What the pet can do
Available ability slots What can be added
Stat ranges Min/Max each stat can be raised to
Slot cost How much pet-slot budget the pet consumes

A Tamer using the Pet Training UI relies on the Animal Lore gump as the primary planning interface — every training decision starts with Lore-gump inspection.

Animal Lore on owned pets

For owned pets, Animal Lore reveals:

Owned-pet info Detail
Pet's master tag Confirms ownership
Bonded vs Unbonded status Whether pet survives death-resurrect cycle
Loyalty rating Pet's current loyalty (decreases over time without feeding)
Hunger Whether pet needs food
Combat status Engaged / idle / following

Bonded pets have higher loyalty resistance — a bonded pet that dies and is resurrected by Veterinary returns at slight skill loss but bond intact.

Lore as a build optimization tool

Beyond pet care, Animal Lore is used to scout enemies before combat:

Scout use Detail
Pre-fight resistance check Choose weapon with optimal damage type vs target's lowest resist
Confirm Slayer applicability Is this monster Reptile / Repond / Demonic for matching slayer
Estimate fight duration Higher HP = longer fight
Plan party coordination Share Lore data with group before engagement

Veterans Lore-check every new monster they encounter, building up a personal "bestiary catalog" of stats and resist weaknesses.

Animal Lore vs. Forensic Eval

Forensic Eval is a parallel skill that does similar things for non-creature targets (corpses, items). Animal Lore is specifically for animals + monsters + tameable creaturesForensic Eval handles the equivalent task for crafted items and corpses.

Training Animal Lore

Animal Lore is trainable through use — every successful Lore check on a creature gives a small skill gain. The canonical training pattern:

Skill range Method
0 — 30 NPC stable master purchase
30 — 70 Lore-check every wild creature you encounter
70 — 100 Lore-check at champion spawn or dungeon mob clusters
100 — 120 Lore-check Power Scrolled creatures (high-difficulty targets)

Training Lore is the slowest part of becoming a Tamer because the gain rate is tied to creature variety — repeating Lore-checks on the same creature stops giving gains after a few attempts. Diverse creature exposure is required.

Lore on the Pet Training revamp

The post-Pet-Training Lore gump now includes:

Tab Detail
Stats Standard creature stats
Abilities Training-acquired abilities
Slots Pet's slot cost vs. budget
Training queue Pending stat / ability allocations

This makes Animal Lore the canonical Pet Training UI — the tab system within the Lore gump is where players plan their pet's growth across training cycles.

See also

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Folio inscribed by the Scribe  ·  merge  ·  2026-05-14
Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.