Animal Lore
Animal Lore
Animal Lore is the canonical "evaluate creatures" skill in Britannia — a Tamer's required partner skill to Animal Taming that lets the player read pet stats, query taming difficulty, and inspect creature properties with a single skill check. Animal Lore is half of every taming attempt's success roll: when a Tamer targets a creature with Animal Taming, the engine rolls both Taming and Animal Lore against the creature's Taming Difficulty — if either skill is too low, the attempt fails. A Tamer with 120 Taming + 0 Lore cannot tame even mid-tier pets; the canonical Tamer build always pairs the two skills at the same level.
Beyond gating taming attempts, Animal Lore serves as the diagnostic / informational interface for any wild creature or owned pet. Use Animal Lore on a target → a gump opens showing HP, stats, resists, attack damage, and (post-Pet Training revamp) the pet's training points and abilities.
Mechanics
| Mechanic | Detail |
|---|---|
| Required for taming | Yes — Animal Lore is rolled in the Animal Taming success check |
| Range | Target must be within 8 tiles |
| Skill check on use | Roll vs creature's hidden Lore-difficulty |
| Failure | Returns "Unable to determine" — no info revealed |
| Success | Opens info gump with full creature stats |
A successful Animal Lore use opens a Lore Gump — the canonical interface for inspecting pet stats. The gump is the most-frequently-used non-combat gump for Tamer characters.
What Animal Lore reveals
| Reveal | Detail |
|---|---|
| Hit Points (current / max) | Pet's current HP |
| Stamina / Mana / Attack speed | Combat tempo |
| Strength / Dex / Int | Underlying stat values |
| Damage range | Min/Max swing damage |
| Damage type split | Phys / Fire / Cold / Pois / Energy distribution of pet's attacks |
| Resists | All five resists (Phys / Fire / Cold / Pois / Energy) |
| Taming Difficulty | The hidden number for a wild target |
| Pet name + owner | For owned pets |
| Pet Training tabs | (Post-revamp) — abilities, skill points spent, available training |
The reveal is comprehensive — it shows everything a Tamer needs to plan combat strategy, training investment, or whether a wild creature is worth taming.
Animal Lore + Animal Taming success formula
The combined formula:
Effective_Lore_Skill = Animal_Lore + (small bonuses from items)
Effective_Taming_Skill = Animal_Taming + (small bonuses)
if both > Difficulty + 24.9 → 100% chance
if both > Difficulty → linear chance up to 100%
if either ≤ Difficulty → reduced chance
if either ≤ Difficulty − N → 0% chance
The exact formula's nuance: Animal Lore contributes roughly half the weight of Animal Taming in the success roll. A Tamer with 120 Taming + 100 Lore has reduced effectiveness against ~98 difficulty pets; the same Tamer at 120 / 120 is at 100% chance. The 20-point Lore deficit costs measurable success rate.
The canonical Tamer template
| Skill | Level | Purpose |
|---|---|---|
| Animal Taming | 110 — 120 | Tame difficulty + control chance |
| Animal Lore | 110 — 120 | Tame check + pet info |
| Veterinary | 100 — 120 | Pet healing + resurrection |
| Magery | 100 — 120 | Cure / Greater Heal / utility |
| Resisting Spells | 100 — 120 | Spell defense |
| + Eval Int or Magic Resist | varies | PvP defense or spell damage |
Without all three of Taming, Lore, and Veterinary at GM-or-higher, the Tamer cannot reliably tame, evaluate, or heal pets. The canonical "Tamer-Vet template" is the seven-skill anchor for every serious Tamer.
Animal Lore in Pet Training
The Pet Training revamp made Animal Lore doubly important — every pet now has trainable stats, abilities, and a "training points" pool. The Lore gump shows:
| Pet Training info | Detail |
|---|---|
| Total training points | Available to spend on stat upgrades |
| Current abilities | What the pet can do |
| Available ability slots | What can be added |
| Stat ranges | Min/Max each stat can be raised to |
| Slot cost | How much pet-slot budget the pet consumes |
A Tamer using the Pet Training UI relies on the Animal Lore gump as the primary planning interface — every training decision starts with Lore-gump inspection.
Animal Lore on owned pets
For owned pets, Animal Lore reveals:
| Owned-pet info | Detail |
|---|---|
| Pet's master tag | Confirms ownership |
| Bonded vs Unbonded status | Whether pet survives death-resurrect cycle |
| Loyalty rating | Pet's current loyalty (decreases over time without feeding) |
| Hunger | Whether pet needs food |
| Combat status | Engaged / idle / following |
Bonded pets have higher loyalty resistance — a bonded pet that dies and is resurrected by Veterinary returns at slight skill loss but bond intact.
Lore as a build optimization tool
Beyond pet care, Animal Lore is used to scout enemies before combat:
| Scout use | Detail |
|---|---|
| Pre-fight resistance check | Choose weapon with optimal damage type vs target's lowest resist |
| Confirm Slayer applicability | Is this monster Reptile / Repond / Demonic for matching slayer |
| Estimate fight duration | Higher HP = longer fight |
| Plan party coordination | Share Lore data with group before engagement |
Veterans Lore-check every new monster they encounter, building up a personal "bestiary catalog" of stats and resist weaknesses.
Animal Lore vs. Forensic Eval
Forensic Eval is a parallel skill that does similar things for non-creature targets (corpses, items). Animal Lore is specifically for animals + monsters + tameable creatures — Forensic Eval handles the equivalent task for crafted items and corpses.
Training Animal Lore
Animal Lore is trainable through use — every successful Lore check on a creature gives a small skill gain. The canonical training pattern:
| Skill range | Method |
|---|---|
| 0 — 30 | NPC stable master purchase |
| 30 — 70 | Lore-check every wild creature you encounter |
| 70 — 100 | Lore-check at champion spawn or dungeon mob clusters |
| 100 — 120 | Lore-check Power Scrolled creatures (high-difficulty targets) |
Training Lore is the slowest part of becoming a Tamer because the gain rate is tied to creature variety — repeating Lore-checks on the same creature stops giving gains after a few attempts. Diverse creature exposure is required.
Lore on the Pet Training revamp
The post-Pet-Training Lore gump now includes:
| Tab | Detail |
|---|---|
| Stats | Standard creature stats |
| Abilities | Training-acquired abilities |
| Slots | Pet's slot cost vs. budget |
| Training queue | Pending stat / ability allocations |
This makes Animal Lore the canonical Pet Training UI — the tab system within the Lore gump is where players plan their pet's growth across training cycles.
See also
- Animal Taming — the partner skill that requires Animal Lore for success
- Pet Training — the revamp that made Lore the primary pet-planning UI
- Taming Difficulty — what Animal Lore reveals
- Veterinary — the third Tamer-template skill
- Forensic Eval — the parallel skill for non-creature targets
- Power Scrolls — what raises Animal Lore from 100 → 120
- Hiryu — a canonical Lore-check target (high taming difficulty)
- Greater Dragon — the canonical "endgame Lore-check" pet (107.0 difficulty)