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From the Codex of Ultimate Wisdom

Pet Training

A folio of the realm

Pet Training

The Pet Training system, introduced with Publish 97 in 2017, transformed how tamers build their pets. Before Pet Training, a tamed creature had whatever skills, stats, and abilities it was tamed with — improvable only through the slow grind of fighting alongside it. After Publish 97, the tamer can actively raise pet stats, increase pet skill caps via Power Scrolls, and grant the pet new abilities, special moves, area-effect attacks, and magical schools — fundamentally redefining the late-game taming meta.

Eligibility

Most tameable creatures can be trained. The exceptions:

5-slot pets are also already at maximum strength and cannot be further trained — their slot count is the cap.

To start the training process, take the Discovering Animal Training Quest from any Animal Trainer NPC found at city stables. The reward is the Ethologist title; the quest unlocks the training UI.

Pet creature classifications

Some abilities are restricted to specific creature classifications:

A pet may belong to multiple classifications, and only those classifications gate certain abilities. See the Tameables article for the per-creature classification table.

Power Hour

When a pet first gains training progress, it enters a Power Hour — a one-time-per-pet boost where training progress accumulates faster than usual. This applies to fresh tames and to pets that are still under their original training cap. Use the Power Hour for the most expensive abilities.

Stat caps

Each tameable pet has individual caps on its stats. Training pushes these caps gradually toward the absolute maximums:

Attribute Cap
Strength 700
Intelligence 700
Dexterity 150
Hit Points 1100
Stamina 150
Mana 1500
Hit Point Regeneration 20
Stamina Regeneration 30
Mana Regeneration 30
Individual Resists (Physical / Fire / Cold / Poison / Energy) 80 each
Total Resists (sum of all 5) 365

Base damage by slot

A pet's base damage cap scales with the pet's slot count:

Slot tier Base damage cap
1 → 2 slots 8
2 → 3 slots 13
3 → 4 slots 17
4 → 5 slots 22

Only the minimum base damage can be raised; the maximum is creature-fixed. A 22 base damage pet (the cap) shows on the Animal Lore gump as base damage 24–33 once the system's standard randomization range applies.

Pet skill caps via Power Scrolls

Pet skills can be lifted from 100 (Grandmaster) to 105/110/115/120 by feeding Power Scrolls during the training process. The character must have the relevant Power Scroll in their backpack when upgrading the pet's cap. Two skill categories:

Magic skill caps (cost 200 training points each from GM to 120)

Magic skill caps (cost 20 training points each from GM to 120)

Combat skill caps

Other Magic skill caps (Power-Scroll-eligible)

Skills WITHOUT Power Scrolls (cap stays at original tame value)

Ability slots

A pet's training menu offers four ability categories. Total of 3 options across 5 possibilities:

  • 1 Magical Ability
  • 1 Special Ability
  • 2 Special Moves
  • 1 Area Effect

Some Magical Abilities consume all ability slots, locking out the other categories.

Magical Abilities (1 slot, or all-slots variants)

Standard Magical Abilities (1 slot — pet still has remaining slots for other categories):

All-slots Magical Abilities (lock out other categories):

Special Abilities (1 slot)

Special Moves (2 slots)

Mostly mirror player special moves; mana cost is the pet's mana, not the tamer's:

Move Training points Notes
Cold Wind 100 Pet-only AoE cold damage.
Nerve Strike 500 Also grants pet Bushido skill (without the Bushido moves).
Talon Strike 500 Also grants pet Ninjitsu skill (without the Ninjitsu moves).
Psychic Attack 100
Armor Ignore 100
Armor Pierce 100
Bladeweave 100
Bleed 100
Block 500 Also grants Bushido skill.
Concussion Blow 100
Crushing Blow 100
Dismount 100
Feint 500 Also grants Bushido skill.
Force of Nature 100
Frenzied Whirlwind 500 Also grants Ninjitsu skill.
Mortal Strike 100
Paralyzing Blow 100
Whirlwind Attack Only via Bushido Magical Ability.
Disarm Only via the 4 Magical Masteries (Wrestle Mastery, Battle Defense, Slashing, Bashing).

Area Effect (1 slot)

Poison-gated AoE (require Poisoning skill on the pet first):

Animal Lore

The supporting skill that pet trainers cannot do without. Animal Lore:

  • Reads pet stats, resists, skills, and elemental damage distribution.
  • Affects ability to control a tamed creature.
  • Improves Veterinary heal output.
  • Counts toward total stable slot limit.

At 100 Animal Lore the tamer can also target untamed animals for stats; at 110 they can read untamed monsters' stats.

GM Animal Lore is universal in tamer builds — the read-pet-stats function is the whole basis of training decisions, and the Vet heal-output bonus matters on every fight.

Strategy notes

  • Burn the Power Hour on training points. The 1-time-per-pet boost is best spent on the highest-cost upgrades (500-pt Special Moves, 200-pt skill cap raises). Don't waste it on cheap 100-pt moves.
  • Pet skill Power Scrolls are independent of player Power Scrolls. A 120 Magery scroll consumed on a pet does not affect the tamer. Plan per-pet scrolls in addition to the tamer's own.
  • Greater Dragons are the canonical 5-slot pet. Already at max; cannot be trained further. The training system is irrelevant for this creature; tame-as-found is the rule.
  • Cu Sidhe + Wrestle Mastery is the high-end PvM tank build. Knockout passive + Disarm + Paralyzing Blow + GM Wrestling + GM Tactics + 120 Anatomy. Requires GM Animal Lore + Taming + Vet to manage.
  • Rune Beetle is the canonical Insectoid trainer's choice — Rune Corruption ability boosts party damage on tough bosses by stripping resists. Pair with Bashing or Wrestle Mastery for the Disarm follow-up.
  • Bake Kitsune + Ninjitsu Magical Ability = stealth-tank pet. The pet inherits GM Hiding, sneaks alongside the tamer, ambush-engages with Talon Strike. Tokuno-native classification required.
  • Pet feeding stays the same. Pet Training affects skills/abilities only; the feeding loyalty system, Bonding (week of ownership), and stat-loss-on-non-bonded-death rules are unchanged.

See also

Animal Taming, Animal Lore, Veterinary, Discovering Animal Training Quest, Power Hour, Tameables, Pets, Pet Bonding, Pet Guide, Pack Animal, Stable, Power Scrolls, Greater Dragon, Cu Sidhe, Bake Kitsune, Hiryu, Rune Beetle, Mare, Whirlwind Attack, Mortal Strike, Disarm, Paralyzing Blow, Skill Mastery, Tokuno Islands, Ethologist.

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