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From the Codex of Ultimate Wisdom

Gump

A folio of the realm

Gump

A Gump in Britannia is the canonical name for any pop-up menu or interactive window that the game's UI displays — character status sheets, crafting menus, vendor purchase dialogs, paper doll equipment displays, BOD turnin gumps, Imbuing intensity selectors, Pet Training menus, and dozens more. The word Gump is an acronym from "Graphical User Menu Pop-up" — UO-internal jargon that has become the universal player-side term for any in-game menu interaction. When a player references "the smith gump" or "the imbue gump" or "the BOD gump," they mean the specific pop-up window each system spawns.

Gumps are the primary input surface for almost every non-combat interaction in UO. Combat uses keyboard hotkeys and right-click target macros; everything else (crafting, vendor purchase, character info, settings, pet management, BOD trade, faction politics) routes through gumps. Mastering UO's UI is largely a matter of learning the gump layouts for the systems you care about.

Major gump categories

Gump type What it is
Paper doll Character's equipment + cosmetic display window
Status bar Compact HP/Mana/Stamina + skill summary
Crafting gump Recipe selector and craft-action gump (per-skill: Blacksmithy, Tailoring, Carpentry, etc.)
Vendor purchase gump Items + quantities + total gold display when buying from NPC
BOD gump Bulk Order Deed creation, fulfillment, and turnin
Imbuing gump Imbuing selection, intensity, material requirements
Pet Training gump Pet Training ability selection and training points
Skill menu Full skills list with current values and locks
Macro gump Macro recording and binding to hotkeys
Town crier gump News and announcements menu
Trade window gump Player-to-player item exchange
Faction status gump Faction loyalty, point standing, faction-specific menus
Magery spell book gump Magery spellcasting interface
Tame creature command gump Pet command issuance (stay, follow, attack, etc.)

The list spans dozens of specific gumps. Some are modal (player must close before continuing other actions); others are persistent (paper doll stays open during combat).

Gump layout conventions

UO's gumps follow consistent visual conventions:

Element Convention
Background Patterned wood or stone
Borders Iron / brass corner accents
Buttons "Close" (X) + action buttons (Ok, Cancel, etc.) at bottom
Text fields Editable; bordered
Tabs Some larger gumps use tabs (smith menu separates Weapons / Armor / Tools)
Drag handle Most gumps can be dragged around the screen

Players develop muscle memory for common gumps — the smith menu's recipe layout, the imbue gump's intensity slider, the BOD gump's reward selection. Veterans navigate complex multi-step workflows (gather → smelt → craft → imbue → reforge → quench) through gump after gump in a few minutes.

Gump as a verb

Players use "gump" as a verb meaning "to bring up a menu":

  • "Gump the smith menu and let's craft."
  • "I'll gump my paper doll to check my durability."
  • "He gumped his BOD just before the timer ran out."

The verb usage is canonical in UO speak; new players learn it within their first week.

Macro automation of gumps

The macro system can automatically interact with some gumps, allowing scripted workflows:

Macro action Gump example
Open Backpack Open paper doll → click backpack icon → opens pack contents gump
Bandage Self Trigger Healing → gump the bandage target → use on self
Last Object + Last Target Replay a gump action (typical for repeating Smoke Bomb / spell cast)
Cast spell + target Spellbook gump opens → click spell → target opens

The macro system has specific gump-interaction primitives — "wait for gump X" / "close gump X" / "click button N in gump X". This is what enables third-party tools like Razor and EUO to scripted-automate complex workflows like BOD running or champ-spawn farming.

Gump rendering — Classic vs Enhanced clients

UO has two clients:

Client Gump rendering style
Classic Client (CC) Original 2D pixel-art gumps; the canonical look
Enhanced Client (EC) Modernized, vector-style gumps with adjustable scaling; same logical layout

Enhanced Client gumps are functionally equivalent to Classic but visually different. Some players prefer EC for the cleaner UI; others prefer CC for the canonical pixel-art aesthetic. Both clients can co-exist on the same shard — different players can run different clients simultaneously.

Common gump quirks

Quirk Detail
Multiple gumps on screen Player can have many gumps open simultaneously; they overlap and stack
Gump persistence on screen Some gumps stay open across login sessions
Right-click to close Most gumps close on right-click (also clicking the X button)
Drag to reposition Most gumps draggable; useful for organizing UI
Modal blocking Some gumps prevent other actions until closed (BOD turnin, crafting confirm)

Notable gump systems

System Why notable
Imbuing gump The most-complex multi-step gump in UO; intensity selector + material list + craft-cost display
Pet Training gump Drag-drop ability allocation; hidden stat consequences
Bulk Order Deed gump Multi-step accept → fulfill → turnin → reward selection
Faction Coronation gump Political voting interface
Cleanup Britannia gump Item-by-item submission for cleanup point reward

These complex gumps are hot zones for veterans to teach new players — knowing the imbue gump's flow accelerates a new Mage's build progression by hours.

See also

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Folio inscribed by the Scribe  ·  merge  ·  2026-05-14
Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.