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From the Codex of Ultimate Wisdom

Mace Fighting

A folio of the realm

Mace Fighting

Mace Fighting is the heavy-impact weapon class. Its hallmarks are armor-degrading hits, stamina drain on every connect, and the highest concentration of Crushing Blow specials in any weapon line. Mages fear macers because every successful swing has a chance to disrupt a spell-in-progress; armorers fear them because mace hits eat durability at an accelerated rate. The macer's professional title is Armsman.

Mechanics

Mace Fighting is a combat-defense skill — it rolls both for hit chance on offense and as the defensive comparator on incoming swings. Damage scales off the standard Tactics + Anatomy + Strength stack; swing speed off Stamina + Swing Speed Increase. Like every weapon skill it gates the special-move thresholds (70 for primary, 90 for secondary, plus 30/60 Tactics) and counts toward the 200/300 combined-skill mana-discount tiers.

Two passive effects make the class distinct:

  • Armor durability. Every successful mace hit damages the target's armor durability at an accelerated rate. Against PCs in expensive Imbued/Reforged suits, this is the slow-bleed advantage of Mace Fighting — a sustained PvP brawl shortens the opponent's gear lifespan whether they win the fight or not.
  • Stamina hit. Each successful mace strike deals a small additional stamina-pool hit on top of the regular damage. Below 20 Stamina, opponents swing at the slowest base rate; the macer in a sustained fight can grind the opponent's stamina down until their swing speed collapses. This is the canonical anti-mage opener — drop the mage's Stamina to halt their own offensive cadence.

Spell disruption is universal across all weapons (interrupt-on-hit), but mace damage routinely outpaces a mage's bandage cycle, so the practical spell-shutdown weapon is a mace. Poisoning cannot be applied to mace weapons — the entire line rejects the Poisoning skill.

One-handed weapons

Weapon Base damage Speed Primary Secondary Crafter
Barbed Whip 13 – 17 3.25s Concussion Blow Whirlwind Attack Tinkering
Club 10 – 14 2.5s Crushing Blow Dismount Carpentry
Diamond Mace 13 – 17 3.25s Concussion Blow Crushing Blow Blacksmithy
Hammer Pick 15 – 17 3.75s Armor Ignore Mortal Strike Blacksmithy
Mace 11 – 15 2.75s Concussion Blow Disarm Blacksmithy
Maul 14 – 18 3.5s Double Strike Concussion Blow Blacksmithy
Scepter 14 – 18 3.5s Crushing Blow Mortal Strike Blacksmithy
Sledge Hammer 13 – 17 3.25s Crushing Blow Shadowstrike Tinkering
Smith's Hammer 13 – 17 3.25s Crushing Blow Shadowstrike Tinkering
Wand 11 – 15 2.75s Dismount Disarm Uncraftable
War Axe 13 – 17 3.25s Armor Ignore Bleed Attack Blacksmithy
War Mace 15 – 19 3.75s Crushing Blow Mortal Strike Blacksmithy
Wild Staff 10 – 13 2.25s Block Force of Nature Carpentry

Two-handed weapons

Weapon Base damage Speed Primary Secondary Crafter
Black Staff 13 – 16 2.75s Whirlwind Attack Paralyzing Blow Carpentry
Gnarled Staff 15 – 17 3.25s Concussion Blow Force of Nature Carpentry
Nunchaku 12 – 15 2.5s Block Double Strike Tinkering
Quarter Staff 11 – 14 2.25s Double Strike Concussion Blow Carpentry
Shepherd's Crook 13 – 16 2.75s Crushing Blow Disarm Carpentry
Tessen 10 – 12 2s Feint Block Blacksmithy
Tetsubo 12 – 15 2.5s Frenzied Whirlwind Crushing Blow Carpentry
War Hammer 17 – 20 3.75s Whirlwind Attack Crushing Blow Blacksmithy

The War Hammer has the highest base damage in the one-handed-eligible portion of the mace roster (17–20), but is two-handed; the War Mace at 15–19 is the highest-damage one-hander and the canonical PvP mace.

Notable weapon-class quirks

Skill Mastery — The Crushing

Reaching 90 real Mace Fighting and reading any-tier Mastery Primer activates the Stagger / Toughness mastery line.

Tier Type Effect
Passive Warrior's Gifts Stat band buffs on activation; tier 1 → +5 STR/DEX, tier 3 → +15 STR/DEX.
Active Stagger Stacking debuff on the target — each hit reduces the target's swing speed and stamina, stacking up to a hard cap. The primary anti-PvP-mage tool; combined with Crushing Blow, drops opponents below the 20-stamina swing-collapse line in seconds.
Active Toughness Self-buff: increased Hit Point regeneration and damage absorption for the duration. The macer's only sustained tank window in the mastery roster.

Title: The Crushing. Stagger is the PvP cap; Toughness is the boss-tank window.

Training

Skill range Method
0 – 30 Buy from Warrior Guildmaster NPCs in any city.
30 – 50 New Haven Warrior NPC + accelerated training quest.
50 – 90 Sustained dungeon combat with a Mace, War Mace, or Maul.
90 – 100 Jhelom Pits — paid sparring NPCs at 6-8 gp/swing.
100 – 120 Power Scrolls dropped from Champion Spawns. Pair with Crushing Blow rotations on tough PvM bosses.

The 120 Mace Fighting Power Scroll is among the cheaper combat scrolls because the build is less popular than Swordsmanship or Fencing — a budget warrior can reach Legendary Macer for far less gold than Legendary Swordsman.

Build context

Strategy notes

See also

Tactics, Anatomy, Special Moves, Power Scrolls, Swordsmanship, Fencing, Archery, Throwing, Wrestling, Parrying, Crushing Blow, Concussion Blow, Mortal Strike, Whirlwind Attack, Disarm, Force of Nature, Block, Stamina, Spell Disruption, War Hammer, War Mace, Diamond Mace, Bushido.

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