🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!
From the Codex of Ultimate Wisdom

Exodus Dungeon

A folio of the realm
Exodus Dungeon
First Seen: April 2001
Coordinates: 74°20'N 34°50'E
Facet: Ilshenar
Exodus Dungeon

Introduced by the Third Dawn expansion, Exodus Dungeon is located in the southwest corner of Central Ilshenar. It was once home to the mysterious, and apparently dead, entity known as Lord Exodus. Being part machine, it was the spawn of Minax and Mondain. Lord Exodus was the ally of the Juka and Lord Blackthorn. Once, a great battle was fought here. As a result, the Gargoyle city of Ver Lor Reg was converted from a hostile den of oppressed gargoyles to a safe and civil city, before it is destroyed during the Call to Arms event.

The most dangerous part of this dungeon is not what is inside the dungeon, but what lies outside, namely Arcane Daemons, Dopplegangers, Fire Elementals, Molochs, and Quagmires, to name a few. The entrance to the dungeon is on the lowest floor of the "temple" and you simply walk over it. You drop through into the dungeon proper.

There are no cave walls or dirt floors in this dungeon, reflecting the mechanical origins of the place.


Monsters

Scattered lightly througout the edifice are the following monsters:

Notes

  • According to some, pets cannot be ordered to attack mechanical monsters, but can be "tricked" into fighting them by being ordered to guard their owner or someone else.

Above Ground.
Click to enlarge
Exodus underground.jpg
Pure Energy.
Click to enlarge

See Also

← Return to the Codex
Folio inscribed by the Scribe  ·  transcode  ·  2026-05-14
Folios in the Codex incorporate material adapted from community-maintained Ultima Online wikis, used under the Creative Commons Attribution-ShareAlike 3.0 License. Synthesised, restructured, and rebranded by the Scribe.