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From the Codex of Ultimate Wisdom

Gargoyle

A folio of the realm

Gargoyle

The Gargoyle is one of three playable races in Ultima Online, introduced as the centerpiece of Stygian Abyss in September 2009. Gargoyles are the canonical "magic-and-machinery" race — winged, stone-skinned, and culturally bound to arcane scholarship and high crafting — and they live in the underground homeland of Ter Mur, the third Britannian facet introduced alongside the race itself. Where Humans are the generalist baseline and Elves are the nature-and-magic refinement, Gargoyles are the race-as-class option: distinct stat modifiers, distinct equipment, distinct racial abilities, and an entirely separate weapon and armor roster they can equip.

The race shipped at the same time as Mysticism, Throwing, and Imbuing — the three new SA-introduced skills that map almost exclusively to Gargoyles in canonical builds. A "Gargoyle Mystic" with 120 Mysticism, 120 Throwing, and 120 Imbuing is the archetypical SA-era endgame template.

Race-creation choice

When creating a new character, the race menu offers three options:

Race Highlight
Human Baseline; access to Jack of All Trades + Strong Back
Elf +20 max INT / −20 max STR; Wisdom of Elves; race-restricted recipes
Gargoyle Flying ability; +20 max DEX (after Publish updates); Throwing weapons; race-restricted equipment

Once chosen, race cannot be changed without a paid Race Change Token from the UO Store. The race choice determines the available starter cities, equipment slots, and skill-availability bonuses for the rest of the character's life.

Gargoyle starter and homeland

Attribute Value
Starter location Royal City (the Gargoyle capital in Ter Mur)
Native facet Ter Mur
Native skills Throwing (Gargoyle-only), Mysticism, Imbuing
Visible in All facets — Gargoyles travel anywhere, just like Humans and Elves

Royal City is the political and trade hub of Ter Mur — banks, healers, vendors, the Royal Mint, and the High Council all sit there. Newly-created Gargoyles spawn at the Royal City moongate; the surrounding Ter Mur landscape (Holy City, Painted Caves, Underworld entrance) is the canonical training ground.

The flight ability

The single most distinct mechanical feature of being Gargoyle: flying. Toggle flight via the racial ability menu, and the character switches from a walking sprite to a hover-flight sprite. While flying:

Effect Detail
Movement speed Same as walking on the ground — flying is not faster
Terrain crossing Cannot cross mountains, water, or impassable tiles by air alone — flight follows walkable terrain
Action restriction Cannot attack while flying — must land first
Stamina cost None
Cooldown to switch modes A short visible animation — not a hard cooldown

So flying is mostly cosmetic. The ability does not give Gargoyles a movement-speed advantage, and it is purely flavor. The exception is a few specific dungeon walkways and Ter Mur Holy City pillars where flight is the only way to reach a vendor or NPC perched on a high ledge — but these are rare and often have walkable bypasses.

Gargoyle equipment slots

Gargoyles have a different equipment layout than Humans and Elves — they cannot wear human or elven armor at all. The Gargoyle slot map:

Slot Item type
Head Gargish helm — Gargish-only
Neck Gargish necklace
Chest Gargish breastplate
Arms Gargish arms armor — unique slot, no equivalent on Humans/Elves
Hands Gargish gloves
Legs Gargish leggings
Earrings Gargish earrings
Talisman Universal slot, Gargoyles use it normally
Weapon slot Gargish-only weapons (Cyclone, Soul Glaive, etc.) — see Throwing

The Gargoyle equipment roster is a separate item-set from the human/elf one. Gargoyles cannot equip a sword or a longbow — they wield Throwing weapons instead — and they cannot wear standard plate or chain armor. Gargish equivalents exist for every craft tier (cloth, leather, plate-equivalent stone-skin armors), all with the standard property roster (Damage Increase, Resistances, Mana Regen, etc.).

The Throwing skill

Throwing is the canonical Gargoyle-only weapon skill. It mirrors Archery — ranged combat with chargeable specials — but uses Gargish-throwable weapons:

Weapon Min damage Max damage Speed
Boomerang 11 13 3.25
Cyclone 14 18 3.25
Soul Glaive 17 23 3.25

A 120 Throwing Gargoyle is a high-DPS ranged build comparable to a 120 Archery Human, with the bonus that Throwing weapons cannot be wielded by any non-Gargoyle character — a unique-build advantage for the race.

Gargoyle-themed skills (partial-overlap)

The three SA-launch skills are not race-locked, but their canonical builds are heavily Gargoyle-aligned:

Skill Race availability Why it's Gargoyle-flavored
Mysticism All races Gargoyles get a passive bonus and the racial caster theme
Imbuing All races Lore-wise the Gargoyles invented Imbuing; the imbue gump uses Gargoyle imagery
Throwing Gargoyle ONLY — racial restriction
Spellweaving Elf-themed Despite being SA-era, Spellweaving is Elf-themed, not Gargoyle

Gargoyle racial abilities

Beyond flight, Gargoyles have several passive racial bonuses that show up across builds:

Ability Mechanic
Fire Immunity Innate +5% Fire Resist baseline (small but additive with armor)
Berserk (older, deprecated mechanic) At low HP, Gargoyles entered a damage-bonus rage state in pre-publish balances
Mysticism affinity Gargoyles cast Mysticism spells with a small efficiency bonus in some publishes
Two-handed talisman wielding Gargoyles can equip a talisman in either slot (where Humans use one universal slot)

The exact bonuses have been tweaked through several publishes since SA's launch. The Royal Council in Ter Mur is the canonical reason to visit periodically — it occasionally awards Gargoyle-specific quest gear with bonuses that drift over time.

Gargoyle build templates

Five canonical Gargoyle templates dominate the meta:

Build Skills (120 each unless noted)
Gargoyle Mystic Mysticism + Focus + Imbuing + Magery + Eval Int + Resisting Spells + Meditation
Gargoyle Throwing Throwing + Tactics + Anatomy + Bushido + Healing + Chivalry + Mysticism (or Magery)
Gargoyle Sampire Throwing + Tactics + Anatomy + Bushido + Necromancy + Spirit Speak + Chivalry — uses Throwing weapons in Vamp form
Gargoyle Bard Musicianship + Provocation + Discordance + Magery + ... (rare; Bards are race-agnostic)
Pure Mage Magery + Eval Int + Resisting Spells + Meditation + Mysticism + Focus + Imbuing — heaviest caster footprint

The Throwing-Sampire is the Gargoyle-flavored end-game build — combining the race-locked Throwing weapons with the universal Sampire combat template. Every other race can run Sampire variants; only a Gargoyle can run it with Soul Glaives.

See also

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