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From the Codex of Ultimate Wisdom

House Add-ons

A folio of the realm

House Add-ons

A House Add-on is a deeded interactive object that can be placed inside a player house to provide a permanent crafting station, storage container, vendor seat, decorative landmark, or utility function. House add-ons are fundamentally different from regular furniture: a chair or table is a normal item that simply sits on the floor, while an add-on is a multi-tile, locked, scripted entity with its own behavior — opening a Soulforge launches the Imbuing gump, double-clicking a Soulstone saves a skill, walking onto a Trash Barrel destroys carried items. Add-ons are the principal mechanism by which a UO house transforms from a four-wall storage shell into a functional crafting hall, vendor mall, taming ranch, or themed roleplay venue. Most add-ons are redeedable (placed via a deed, returnable to deed form via the House Sign menu), but a meaningful minority — Event Moderator gifts, Cleanup Britannia rewards, certain promotional items — are placement-permanent and lost forever if removed.

What makes something a "house add-on"

Three properties distinguish an add-on from ordinary furniture:

Property Add-on Regular furniture
Placement source A deed (one item) that consumes itself to spawn the add-on The item itself, dragged from pack
Footprint Often multi-tile (Anvil ≈ 1×2, Soulforge ≈ 2×2, Stable ≈ 3×3) Single tile
Storage / lockdown count Counts as 1 lockdown + 0–1 storage (varies by item; many count as 0 storage so they're "free" to place) Counts as 1 storage + 1 lockdown
Movability after placement Cannot be moved — only redeeded (if redeedable) Can be locked-down or freely moved
Interactivity Scripted behavior (opens a gump, transforms, accepts items) Inert

The "deed → place → use → redeed" cycle is the canonical add-on lifecycle. A player who buys a Soulforge deed from a Royal City Stonecrafter NPC double-clicks the deed, gets a placement targeter, places the Soulforge inside their house, uses it for years to imbue gear, then — when redecorating — clicks the House SignCustomizeRedeed → targets the Soulforge → and receives the original deed back into their pack, ready for re-placement or trade.

How to place an add-on

Step Action
1. Acquire the deed NPC vendor, player vendor, BOD reward, event drop, Cleanup Britannia turn-in, or promotional code
2. Be inside your house The placer must have co-owner or owner access to the target house
3. Double-click the deed A targeting cursor appears
4. Click a valid floor tile The system checks for: enough flat tiles for the multi-tile footprint, no conflict with walls/doors, no existing locked-down or secure object on the tiles
5. Confirm via popup A confirmation dialog appears for some add-ons; others place silently
6. The deed is consumed The add-on appears, automatically locked-down, with the placer as owner

Failure modes:

  • "Not in your house" — placer doesn't have co-owner status
  • "Cannot place here" — tile conflict (door, stairs, edge of platform)
  • "Footprint blocked" — another item occupies one of the required tiles
  • "Maximum lockdowns reached" — the house has hit its lockdown cap

How to remove an add-on (the redeed flow)

The House Sign is the universal control panel for the house and the only way to remove an add-on:

Step Action
1. Single-click the House Sign outside the front door The House Sign menu appears
2. Choose "Customize" Customization mode loads (no mobiles can be inside)
3. Choose "Add-ons" A list of currently-placed add-ons in the house appears
4. Choose the target add-on Either Redeed (if redeedable) or Demolish (if not)
5. Confirm The add-on is removed

Redeedable add-ons return their original deed to the placer's bank box. Non-redeedable add-ons are destroyed permanently with no compensation. The decision to demolish is irreversible — the popup explicitly warns of this.

The placer of an add-on is the only player who can redeed it on most add-ons. Account-bound add-ons (Soulstones) cannot be redeeded by other co-owners even when they share house access.

The major add-on categories

Crafting stations

The largest single class of add-ons. They each provide a non-portable workspace for a specific craft skill that would otherwise require finding an NPC blacksmith or carpenter:

Add-on Provides Source
Soulforge Imbuing workbench (the only way to imbue without an NPC forge) Ter Mur Royal City Stonecrafter
Anvil Blacksmithy repair + crafting station NPC blacksmith vendors; deed via Carpentry/Tinkering
Forge Smelt ingots + Blacksmith crafting (paired with Anvil) NPC blacksmith vendors
Mortar and Pestle Alchemy potion crafting NPC alchemists
Loom Tailoring bolt-of-cloth crafting Player carpenter or NPC tailor
Spinning Wheel Cotton/wool → thread step in Tailoring chain Player carpenter
Sewing Kit station Tailoring bench (rare add-on form) Promotional / event
Stone Oven Cooking bake station Player Mason via Masonry
Cooking Stove / Fireplace / Oven Standard cooking surface NPC vendors
Glassblowing Furnace Alchemy/Glassblowing add-on (Sand → Glass) Royal City Stonecrafter
Stone Carving Tools station Masonry workbench (decorative + recipe gating) Royal City Stonecrafter

Storage and disposal

Add-on Effect
Trash Barrel Walking-onto OR dropping items destroys them — used to safely dispose of ND/Brittle gear or to feed the Cleanup Britannia point system
Strongbox Personal storage that only the owner can access — sub-cap secure container useful for holding event-rare items
Aquarium (Aquarium) Decorative fish-keeping system with rare-fish breeding mechanics; the most elaborate add-on family with 70+ named fish species and a feeding/health management gump

Pets and animal management

Add-on Effect
Stable Adds 5 stable slots to the placer's character (caps at 30 total, including base 5 + Animal Lore + Veterinary stable bonuses); usable from inside the house tile
Beekeeping Apiary Cooking ingredient generation + decorative
Hitching Post (replica) Pet-management decorative — visual only

Vendor support

Add-on Effect
Vendor Rental Contract Single-use deed that, when placed, spawns a Player Vendor at that tile — the canonical UO economy unit
Vendor Rental Contract — Premium Variant with longer lease
Bulletin Board Player message board for guild/house communication
House Sign placement options The House Sign itself is the gateway add-on every player house owns

Soul management

Add-on Effect
Soulstone Account-bound skill storage; transfers up to 1 skill at a time between characters on the same account
Soulstone Fragment 5-charge Soulstone variant introduced via promotional code; charges deplete with each transfer
Personal Bless Deed Non-add-on but related — single-target item bless; not technically an add-on

Decorative add-ons (the long tail)

The largest population of placed add-ons in the live economy. None of these have crafting or interactive functions; they exist for theme and aesthetic:

Hueing and pigments

The dye-tub family is technically a related-but-distinct system — these are containers, not add-ons:

Item Effect
Dye Tub Re-color compatible items with one of ~256 standard hues
Black Dye Tub Tokuno-locked dye tub; black hue only
Tub of Sand Special-hue dye tub from event
Pigments of Tokuno Charge-limited dye tub for special metallic hues
Plant pigments / leather dye tub Per-material specialty dye containers

These are not add-ons because they are freely movable and don't follow the deed-place-redeed lifecycle. They can be locked-down inside a house to protect them from being walked off with.

Storage and lockdown impact

Every house has two independent caps that constrain how much can be placed inside:

  • Lockdowns — the count of items pinned to a tile (cannot be moved by other players)
  • Secures — the count of secure containers (a house-permission-checked storage chest)

Most add-ons consume 1 lockdown and 0 secures, but each add-on is individually classified. The detailed counts:

Add-on Lockdown cost Secure cost Notes
Standard add-on (most crafting stations, decorations) 1 0 The "free placement" baseline
Aquarium 1 1 Secures the contained fish, food, decorations
Soulforge 1 0 Standard
Stable 1 0 Standard; the 5-slot character bonus is independent of house counts
Vendor (placed) 0 0 Vendors don't count toward house caps; they're separate entities
Trash Barrel 1 0 Standard
Soulstone 1 0 Per soulstone — a soulstone collection consumes lockdowns proportionally

The lockdown cap for a house scales with house tier: a Small Marble house has ~150 lockdowns, while a Castle has ~1,500+. Add-ons compete for those slots against locked-down decorative items.

Sources of add-on deeds

Add-on deeds enter the economy through several distinct channels:

Source Examples
NPC vendors Carpenter, Tinker, Blacksmith, Stonecrafter — most "core" crafting station deeds
Royal City of Ter Mur Soulforge, Glassblowing Furnace, Stone Carving Tools (specialty crafters)
Player crafters Carpentry and Tinkering produce deeds for many common stations
Bulk Order Deed rewards Rare add-on deeds appear in high-tier Smith / Tailor / Tinker BOD reward pools
Cleanup Britannia Reward Stones Tiered cosmetic add-ons exchanged for Cleanup points
EM events One-of-a-kind decorative add-ons; almost always no-redeed
Promotional codes Veteran Reward gifts (Soulstones), expansion-launch codes, EA store specials
Treasure Chest drops Some elite-tier T-Map chests contain rare add-on deeds
Champion Spawn loot Specific themed champions drop themed add-on deeds
Player vendors / trade Secondary market for any of the above

Redeed restrictions

A small set of add-ons are explicitly non-redeedable even though they look like normal placeable items. Removing them via the Demolish option destroys them permanently:

Class Examples
EM-issued unique decorations "Statue of [hero name]", custom EM gifts
Cleanup Britannia tiered rewards Many of the higher tiers — placement-locked to discourage flipping
Replica trophies Most "Replica Of [boss item]" decorations
Anniversary gifts Some early UO anniversary items
Christmas presents from EM Most are no-redeed

The non-redeed status is set at item creation and cannot be changed. A player who purchases a "Replica" decoration on the secondary market for millions of gold and then needs to move house should be aware that demolishing the item destroys it — the only way to retain such items across a house move is to transfer the entire house with all contents intact, or to never demolish.

House decay and add-ons

When a house decays (owner inactive for 90 days, IDOC ["In Danger Of Collapse"] state, then collapsed), all contents — including locked-down add-ons — are dropped on the ground in the house footprint. Any item lifted by a passing player becomes their property. No-redeed add-ons that are dropped become regular movable items in this scenario, which is one of the primary ways formerly-rare event items enter the secondary market.

The Customization tool (House Sign → Customize) temporarily evicts all locked-down items including add-ons, holding them in a "Moving Crate" inside the house for re-placement after the customization session. Add-ons can be re-placed in any compatible position during this window without consuming new deeds — the lift-and-restore is free.

See also

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