Lumberjacking
Lumberjacking
Lumberjacking is the carpenter's resource skill and the swordsman's secondary damage stack. It harvests wood for Carpentry and Bowcraft/Fletching, unlocks the rare wood tiers (Oak through Frostwood), and grants a substantial Damage Increase bonus to swordsmen wielding axes — the only weapon-tree synergy of its kind. Modern Sampire builds carry GM Lumberjacking explicitly for the axe damage bonus; pure crafters carry it for the wood supply.
Mechanics
To chop wood, equip an axe or hatchet, target a tree tile. The skill check rolls against the tree's wood tier:
- Success: wood is added to the pack as logs (2 stones) or boards (1 stone), depending on the conversion option.
- Failure: no wood; the axe still ticks down a durability point.
Wood comes in two forms:
- Logs — 2 stones each. The raw output of a successful chop.
- Boards — 1 stone each. Logs converted using an axe or via the Carpentry skill.
For crafting purposes, logs and boards are interchangeable — Carpenters and Bowyers can use either. Boards are half the weight; useful when transporting bulk supply. Either Lumberjacking or Carpentry can perform the log → board conversion.
A Lumberjacker cannot chop while mounted (most axes are two-handed) — dismount the horse, hatchet the tree, remount. The exception is the one-handed Hatchet which works from horseback.
Wood tiers
| Tier | Skill required | Notes |
|---|---|---|
| Plain (Pine, Maple, etc.) | 0 | Universal. |
| Oak | 65 | First colored tier. |
| Ash | 80 | |
| Yew | 95 | |
| Bloodwood | 100 | Red; Carpentry/Fletching property bonus. |
| Heartwood | 100 | The "runic" wood; runic-tool effects on craft outcomes. |
| Frostwood | 100 | Blue; arctic-property bonus. |
The 100-skill rare woods (Bloodwood / Heartwood / Frostwood) drop only from very high-skill harvest rolls and only Lumberjackers can extract them — Carpenters who only harvest at the wood-conversion step never see rare wood from a tree. This is the critical Lumberjacking bottleneck for Heartwood-rich crafting projects: the Lumberjacker has to do the chopping; a Carpenter alone cannot supplement.
The Lumberjacking damage bonus
A Lumberjacker swinging an axe-class weapon receives an additional Damage Increase bonus, scaling with skill:
axe_damage_bonus_pct = Lumberjacking / 5 + (10 if Lumberjacking >= 100)
| Lumberjacking | Axe damage bonus |
|---|---|
| 50 | 10% |
| 80 | 16% |
| 100 (GM) | 30% |
| 120 (Legendary, via Power Scroll) | 34% |
GM Lumberjacking adds +30% damage to every axe swing made with Swordsmanship. At Legendary (120), the bonus reaches +34%. This stacks multiplicatively on top of Tactics, Anatomy, Slayer multipliers, and item Damage Increase.
There is also a 10% chance, at GM, of a Lumberjacking damage bonus equal to 100% of base weapon damage — a critical-hit-style burst that doubles the swing on its own. This roll fires per swing and is the canonical reason Sampires use a Bardiche (high base damage × 100% lumberjack-crit chance).
Axes that get the bonus
| Axe | Class | Notes |
|---|---|---|
| Axe (Standard) | Two-handed | Crushing Blow / Dismount specials. |
| Battle Axe | Two-handed | Bleed / Concussion. |
| Double Axe | Two-handed | Double Strike / Whirlwind — top AoE pick. |
| Executioner's Axe | Two-handed | Bleed / Mortal — PvP finisher. |
| Large Battle Axe | Two-handed | Whirlwind / Bleed — heaviest AoE. |
| Two-Handed Axe | Two-handed | Double Strike / Shadowstrike. |
| Ornate Axe | Two-handed | Disarm / Crushing — PvP heavy. |
| Hatchet | One-handed | Armor Ignore / Disarm. |
| Bardiche | Two-handed | Paralyzing Blow / Dismount — Sampire boss-burst pick. |
| Halberd | Two-handed | Whirlwind / Concussion — alternative AoE pick. |
| Pickaxe | One-handed | Mining tool that doubles as a sword-class weapon. |
The bonus does not apply to swords, knives, katanas, or any non-axe weapon. A Sampire who pivots from a Bardiche to a Soul Seeker for a fight loses the Lumberjacking bonus for that swing. The Hatchet is the only one-handed Lumberjack-axe, useful for builds that want an off-hand or shield with the bonus.
Special-move skill counted
Lumberjacking counts toward the standard 70/90 special-move thresholds only when paired with the appropriate weapon skill — a Swordsman with 70 Swords + 30 Tactics fires the primary special on an axe. Lumberjacking does not gate specials directly, only contributes to the 200/300 mana-discount tier as a combat-class skill.
Race bonuses
| Race | Lumberjacking bonus |
|---|---|
| Human | One extra log per chop (or two in Felucca). |
| Elf | Increased chance to harvest special / rare wood types. |
| Gargoyle | No racial Lumberjack bonus. |
A Human Lumberjacker in Felucca produces 3× the bulk yield of an Elf in Trammel (one chop produces three logs vs. one). An Elf is favored when the goal is Heartwood/Bloodwood/Frostwood specifically.
Special harvest drops
Lumberjacking has two unique-resource gates:
At 80 Lumberjacking
- Crystal Shards (Stygian Abyss-entitled accounts only; harvest must be in Ter Mur).
At 100 Lumberjacking
- Bark Fragment — used in Carpentry property crafting.
- Luminescent Fungi — used in Imbuing.
- Parasitic Plant — used in Imbuing.
- Wood Switch — niche carpentry crafting.
- Brilliant Amber — used in Imbuing for high-end property rolls.
These drop in the same chop as the wood, randomly. They are the small-but-real economic justification for keeping a GM Lumberjacker over a 95-skill Lumberjacker.
Items that boost Lumberjacking
- Melisande's Corroded Hatchet — the only in-game item that grants a +Lumberjacking skill bonus. A drop from Melisande in Twisted Weald. Equipping the hatchet adds points to the wielder's effective Lumberjacking skill.
There are no Lumberjacking gloves equivalent to Mining Gloves; the corroded hatchet is the sole boost mechanism.
Training
| Skill range | Method |
|---|---|
| 0 – 30 | Buy from any town's Carpenter or Bowyer NPC; no dedicated training quest exists in New Haven. |
| 30 – 100 | Method 1: chop trees. Plain trees are universal; gain rolls regardless of tier. Switch to Yew-bearing forests at 95+ for the high-tier rolls. |
| 30 – 100 | Method 2: attack creatures with an axe, requiring Swordsmanship or a Use Best Weapon Skill weapon. The classic technique is a 100% Poison Damage axe vs a Golem (the Golem absorbs hits indefinitely). Spellweaving's Dryad Allure can substitute by charming an Arctic Ogre Lord for the same purpose. |
The combat-method gain is tied to Swordsmanship gain — both skills tick at once, useful for new Sampire builds.
Build context
- Sampire (the canonical user). 120 Swordsmanship + 120 Tactics + 120 Anatomy + 100 Bushido + 100 Necromancy + 100 Chivalry + GM Lumberjacking. The Lumberjacking axe-bonus is what makes the Sampire damage profile work. Bardiche/Double Axe is the standard weapon.
- Pure Carpenter. GM Lumberjacking + GM Carpentry + GM Bowcraft/Fletching. Self-sufficient on wood supply for the entire shard's furniture and bow output.
- Hybrid Crafter-Combat. Bowyer + Lumberjack + Archery — a unified ranged-combat-and-crafting profile. Niche but plays nicely with the Lumberjacking-axe bonus on Hatchet-using Bowyers.
- Tamer-Lumberjack. Vet + Lore + Taming + Lumberjacking. Pet handles damage, character chops in safety. Common pairing for low-PvP players.
Strategy notes
- GM Lumberjacking is the Sampire's hidden +30%. Beyond that 30% from the formula, the 10% crit chance for 100% bonus damage means roughly 10% of Sampire swings double in damage. Over a sustained Doom run, this single mechanic dwarfs any other skill investment.
- Felucca yields double for Humans. A Human Lumberjacker grinding wood in Felucca outputs 4× the boards of an Elf in Trammel (2 logs/chop × Felucca × Human bonus). Account for the 2× when planning supply.
- Heartwood is Lumberjack-only. Carpenters who skip Lumberjacking cannot Heartwood-craft at all. Always pair the two skills if running a high-end carpentry shop.
- Bardiche is the Sampire's pick. 17–20 base damage × 30% Lumberjacking bonus × 4 enemies (Whirlwind via Bushido) compounds the highest single-second damage profile in any UO weapon class.
- Melisande's Corroded Hatchet is the only +Lumberjacking item. Save it for a dedicated Lumberjacker — it's the only path to skill above 100 without a Power Scroll.
- Power Scrolls do exist for Lumberjacking — sold from Champion Spawns, push the cap to 110-120. Not as common as combat scrolls but available.
See also
Carpentry, Bowcraft / Fletching, Swordsmanship, Tactics, Anatomy, Special Moves, Damage Increase, Sampire, Bardiche, Double Axe, Hatchet, Halberd, Wood, Logs, Boards, Plain, Oak, Ash, Yew, Bloodwood, Heartwood, Frostwood, Crystal Shards, Bark Fragment, Luminescent Fungi, Parasitic Plant, Brilliant Amber, Melisande, Twisted Weald, Dryad Allure, Arctic Ogre Lord, Power Scrolls, Felucca.