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From the Codex of Ultimate Wisdom

Trammel

A folio of the realm

Trammel

Trammel is the second face of Britannia, introduced with the Renaissance expansion as a mirror of Felucca where non-consensual Player-vs-Player combat is forbidden. Geographically the two facets share an identical landmass — the same cities, the same dungeons, the same coast and forest — but the rules of engagement are entirely different. Trammel is the safe facet, the home of role-players, crafters, casual adventurers, and the bulk of UO's player population since its 2000 introduction. Every facet released since (Ilshenar, Malas, Tokuno, the Stygian Abyss surface, Eodon) has followed Trammel's PvP-restricted ruleset, and the term "Trammel-rules facet" has entered the game's vocabulary as shorthand for that style of play.

The fiction of creation

The lore of Trammel's origin is one of UO's foundational events. Nystul, court mage to Lord British, performed the great sundering ritual that split the Gem of Immortality's face into two — preserving the original Britannia (now Felucca) for those who chose to live with risk, and creating Trammel as a safe haven for those who wished to live free from non-consensual violence.

The fictional motivation was Minax — the dark sorceress whose forces, alongside the Player Killer (PKer) and Murderer problem, were threatening Britannia at the time, with particular violence around the city of Trinsic. Nystul's ritual moved the bulk of the population to the new facet; the Felucca that remained became the domain of the Factions (Order, Chaos, Minax, Shadowlords) and later the Vice vs Virtue conflict. Trammel was placed under the rule of Lord British and, after his disappearance, the Britannian Council (joined on each shard by the role-played High Councils that have arisen across the years).

Facet rules

Trammel and Felucca share the same surface map but flip the engagement rules:

  • No non-consensual PvP. A character cannot be attacked by another player without explicit consent (duel windows, faction flags, or Vice vs Virtue opt-in). Hostile actions outside these systems are blocked at the engine level.
  • No looting of player corpses. A dropped player corpse is not lootable by other players in Trammel — only the original owner may reclaim items. Items left on the ground are still claimable by anyone.
  • No Murder Count accumulation from PvP. Killing a Blue player simply does not happen in Trammel.
  • Standard Trammel-ruleset travel. Recall, Sacred Journey, and Gate Travel function freely on the surface, with normal restrictions inside dungeons.
  • Single resource yield. Resource nodes in Trammel yield half what Felucca's do — the structural cost of safety.

Cities and the shared geography

Trammel's sixteen cities are the same as Felucca's, occupying the same coordinates with the same NPC roster.

City Region Notable for
Britain Central Capital city; Castle British; the main moongate hub
Britain (Wind) Central highlands Mage-themed gated city
Buccaneer's Den South-central island Pirate-themed but no faction tension in Trammel; Thieves Guild office
Cove Northeast coast Small fishing town; Orc Fort dungeon (Cove) nearby
Jhelom Southwest islands Warrior city; multi-island layout; the dueling pit
Minoc Northeast Mining city; gypsy camp
Moonglow Verity Isle (east) Mage city; the Lycaeum; main library and arcane shops
New Magincia Magincia Isle (east) Rebuilt after the Magincia ruin; trader's haven
New Haven South-east near Verity Isle The new-player starting city; hosts the new-player questlines
Nujel'm Eastern islands Gambling town; theater
Sanctuary Western forest Refuge city in the southern jungle
Serpent's Hold Southern islands Paladin city
Skara Brae Western coast Bardic city; ranger post
Trinsic Southwest coast Paladin capital
Vesper Northeast coast Trader city
Yew Northwest forest Forest city; the Empath Abbey; Yew Crypts

New Haven is the structural difference between the two facets. The city was added to Trammel as the dedicated new-player onboarding hub — every new character's tutorial questlines (the Art of Stealth for Ninjas, the Patience and Discipline lines for Spellweavers, basic combat and crafting tutorials) fire here. New Haven has its own moongate, its own shrine of Wisdom, and the New Haven Mine dungeon designed for early-skill mining and combat training. Old Haven sits in ruins north of New Haven; it serves as an accelerated-skill-gain training zone for characters past the introductory questlines.

Dungeons

Trammel mirrors Felucca's dungeon roster with two additions and one structural shift: every dungeon follows Trammel rules (no PvP, no corpse looting), and the New Haven Mine is unique to Trammel.

Dungeon Location Theme
Covetous Northeast Earth/serpent
Deceit Far east Undead
Despise Central Mountain humanoids
Destard Southwest Dragons
Fire Southern islands Fire elementals
Hythloth Far southeast Demons and lava
Ice Far north Ice elementals; Frost Dragon
Orc Cave Central Orc warrens
Orc Fort (Yew) Northwest Yew-side orc stronghold
Painted Caves Southern jungle Trolls and ettins
Shame West Earth elementals
Wrong Far north Prison ruin
Britain Sewers Beneath Britain Sewer-themed mob lineup
Trinsic-Delucia Passage Southern jungle Lost Lands corridor
Prism of Light Eastern mountains Crystal elementals; Crystal Hydra encounters
Blighted Grove Western forest Blight-themed mob lineup
New Haven Mine South of New Haven Unique-to-Trammel; new-player mining dungeon

Moongates and travel

Eight standard moongates serve Trammel, mirroring Felucca, plus the New Haven Moongate:

Moongate Location
Britain Moongate Central
Yew Moongate Northwest
Skara Brae Moongate West coast
Jhelom Moongate Southwest islands
Trinsic Moongate South coast
Magincia Moongate East
Moonglow Moongate Verity Isle
Minoc Moongate Northeast
New Haven Moongate South-east, near New Haven

All standard travel spells work freely in Trammel. The moongate system uses lunar phase as the destination cycle on the original Britannian gates; the New Haven gate is fixed to its destination. Trammel and Felucca do not share runebook coordinates — a Trammel rune cannot be cast from a Felucca runebook and vice versa.

The eight Virtue Shrines

The Eight Virtue Shrines anchor Trammel's lore the same way they do Felucca, mirroring their positions:

Shrine Virtue Location
Compassion Shrine Compassion West of Britain
Honesty Shrine Honesty Verity Isle
Honor Shrine Honor South of Trinsic
Humility Shrine Humility Southeast islands
Justice Shrine Justice North of Britain
Sacrifice Shrine Sacrifice Far north
Spirituality Shrine Spirituality South-central, near the Hidden Valley
Valor Shrine Valor South islands

Trammel does not host the Chaos Shrine — that fixture is Felucca-only.

The Lost Lands

The Trammel Lost Lands extend the southern map with the same three settlements as the Felucca side: Delucia (south-central), Papua (eastern coast), the Terathan Keep, the Ophidian Lair, and the surrounding wilderness. The Trinsic-Delucia Passage connects the two regions internally. With Trammel rules, exploration in the Lost Lands is a leisurely affair compared to its Felucca counterpart.

Notable Trammel-only features

Why Trammel exists, in practice

The 2000 introduction of Trammel was UO's response to the player exodus driven by unrestricted PvP. Player Killers and Murderers had been using the original Britannia as their hunting ground; the safe-haven facet rapidly became the dominant population center. The doubled resources and Power Scroll drops on Felucca exist precisely as compensation for the safety differential — they are the carrots that pull crafters and PvErs back to the original facet despite the risk. Most players today maintain a Trammel home and a Felucca alt, switching facets by purpose.

Strategy notes

  • Trammel is the trade hub. The Luna shopping district (in Malas) is the formal market, but Britain, Vesper, and New Haven house the bulk of player-run vendors on most shards. Trammel-rules safety means vendors can be stocked without fear of theft.
  • Use Trammel for crafting trains. Skill gain is identical across facets, but Trammel's safety lets a tailor or smith spend hours at the same anvil without interruption. Felucca crafters work in pairs; Trammel crafters work alone.
  • The new-player questlines pay. New Haven's introductory quests award gold, gear, and accelerated skill gain in chosen disciplines. Even veterans returning to the game benefit from running them on a fresh character.
  • Houses are safer here. Trammel's PvP restriction means house attacks are limited to the standard claim-and-decay mechanic — no faction siege mechanics.
  • Cross-facet by Recall. The fastest move between Trammel and Felucca is via runebook recall to a known anchormoongate transit is slower because of the lunar-phase cycle.

See also

Felucca, Lost Lands, New Haven, Old Haven, Heartwood, Sanctuary, Britain, Trinsic, Yew, Skara Brae, Moonglow, Vesper, Minoc, Buccaneer's Den, Magincia, Wind, Renaissance, Nystul, Lord British, Britannian Council, Minax, Eight Virtues, Gem of Immortality, Facets.

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