Skill Masteries
Skill Masteries
Skill Masteries are special abilities granted to characters who train a skill to at least 90.0 real skill (skill from items does not count). Each eligible skill has its own mastery — a set of passive and active abilities — and characters access their masteries through a Book of Masteries (or, for bards, a Book of Bardic Masteries; both books work for all skills). Skill Masteries were introduced in Publish 81 (October 2013) and re-shape the late-game skill ladder by giving every supported skill a useful active ability that scales with mastery tier and base skill.
Only a single skill's mastery can be active at any one time. Switching active skill: left-click the Masteries book → "Switch Mastery." A character with multiple GM/Legendary skills must choose which active mastery to carry into a fight.
Mastery tiers
Each skill has three tiers of mastery, gated by Mastery Primers that the player consumes to unlock that skill's mastery at that tier:
| Tier | Effect | Source |
|---|---|---|
| Tier 1 | Granted by reading any Tier 1, 2, or 3 Mastery Primer for the skill. Lowest intensity. | All Champion Spawn drops; Charybdis; Scalis |
| Tier 2 | Granted by reading a Tier 2 or Tier 3 primer (also retroactively grants Tier 1). Medium intensity. | Same |
| Tier 3 | Granted by a Tier 3 primer (also retroactively grants Tiers 1 and 2). Maximum intensity. | Same |
You do not need to read all three primers in sequence: a Tier 3 primer grants you Tiers 1, 2, and 3 in one read. A higher-tier primer never lowers your active tier.
Your tier level controls the intensity of the mastery's effects — damage scaling, duration, area of effect.
Skills with masteries
The mastery system covers seven skill families. Within each family, individual skills have their own masteries:
Barding skills
- Provocation — Resilience Mastery
- Discordance — Tribulation Mastery
- Peacemaking — Despair Mastery
- Musicianship — Inspire Mastery
Combat skills
- Swordsmanship — Onslaught + Focused Eye
- Fencing — Pierce + Thrust
- Mace Fighting — Stagger + Toughness
- Archery — Flaming Shot + Playing the Odds
- Throwing — Called Shot + Elemental Fury
- Parrying — Body Guard
- Wrestling — Knockout + Fists of Fury + Rampage
Warrior specialities
- Bushido — Whirlwind / Perfection-related
- Ninjitsu — Death Strike / Animal Form-related
- Chivalry — Holy Smite-aligned
Spellcasting skills
- Magery — Spell Triggering Mastery (Wraith Form / EnemyDamage)
- Necromancy — Sacred Mastery
- Mysticism — Mystic Cleric Mastery
- Spellweaving — Wildfire Mastery
Thieving skills (currently mastery-supported)
Many thieving skills not yet supported — see "Skills without masteries" below.
Wilderness skills
- Animal Taming — Combat Training Mastery
- Poisoning — Injected Strike Mastery (debuff)
- Bushido / Ninjitsu — covered above
Skills WITHOUT masteries
39 skills currently have no associated mastery. These include all the crafting skills and many secondary/utility skills:
Crafting skills (none have masteries) Alchemy · Blacksmithing · Bowcraft / Fletching · Carpentry · Cooking · Inscription · Lumberjacking · Mining · Tailoring · Tinkering · Imbuing
Useless / utility skills (no masteries) Arms Lore · Begging · Camping · Cartography · Detecting Hidden · Evaluating Intelligence · Fishing · Focus · Forensic Evaluation · Healing · Hiding · Item Identification · Lock Picking · Meditation · Remove Trap · Resisting Spells · Snooping · Spirit Speak · Stealing · Stealth · Tactics · Taste Identification · Tracking · Veterinary · Animal Lore · Anatomy · Herding
The Stratics-side documentation explicitly enumerates the 39 (a stable count for the Pub81+ era).
Active vs passive masteries
Each mastery has both:
| Type | Behavior |
|---|---|
| Passive abilities | Active at all times while the mastery is the selected mastery. Examples: damage bonuses, AC bonuses, regeneration ticks, armor-class shifts. |
| Active abilities | Must be activated (button-clicked or macro'd) to take effect. They typically have a mana/stamina/skill-check cost and a cooldown. Examples: Onslaught (Swords), Pierce (Fencing), Stagger (Mace), Inspire (Music), Holy Smite (Chivalry). |
A character not using their active masteries is still benefiting from the passive — but the active abilities are where the build's late-game punch comes from.
Mastery title
Each skill mastery also allows the selection of an associated title (e.g., "Mage Master", "Bardic Master", "Knight"). Access via: left-click your player → "Open Titles Menu" → select from your unlocked mastery titles.
See also
- Mastery_Primer — the unlock items
- Champion_Spawn — Mastery Primer drop source
- Charybdis · Scalis — sea bosses; Mastery Primer drops
- Power_Scrolls — companion late-game progression system
- Pet_Training — pet-side mastery system
- Provocation · Discordance · Peacemaking · Musicianship — bardic masteries
- Bushido · Ninjitsu · Spellweaving — major active-mastery skills